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3D Gaussian Splatting is a method for creating a 3D scene from images or videos. It requires several pictures of an object, each taken from a different angle. With Gaussian Splatting, the images are blended to produce a detailed, three-dimensional representation of the object. Instead of depicting the scene as a collection of meshes, a Gaussian splat represents the scene as a type of point cloud, where each point is a 3D Gaussian.

Gaussian splats help you create a realistic environment for your scenes.

This feature is not yet available in V-Ray GPU. 


UI Path: ||V-Ray menu|| > Geometry > V-Ray Gaussians

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Gaussian Splats Usage

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The Gaussian Splats object can be hidden from the camera, like any other geometry object in the scene, by using the Affect Camera option.


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Example: Affect Reflections

The Affect Reflections option controls if the Gaussian splats object is reflected in other objects in the scene.


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Example: Affect Refractions

The Affect Refractions option makes the Gaussian splats object seen by other objects in the scene that exhibit refractive properties.


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Example: Affect Shadows

This example shows how the pink flamingo can produce shadows when the Affect Shadows option is enabled, and doesn't block light when it's not.


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Example: Affect Matte Surfaces

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When the Affect Matte Surfaces option is enabled, the Gaussian splat is considered as background and receives shadows from the casting object.


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