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This page discusses the render settings in the V-Ray Environment node.
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Overview
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The V-Ray Environment (env) node allows you to access environment settings for the scene. It plugs into the Environment Network in the Globals tab Global parameters of the V-Ray Renderer.
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Parameters
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V-Ray SettingsEnvironment
Bg Color – Sets a color to act as a background during rendering.
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Reflect Color – Sets a color to be used during calculations of reflections.
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Refract Tex Mult – Specifies a multiplier for the refraction color or texture.
Secondary Matte Color – Sets a color to be used during calculations of reflections/refractions of matte objects.
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Num Environment Objects –Used for implementing image planes.
Global Light Level – Specifies a global light level multiplier for all lights.
Use Bg – When enabled, V-Ray uses the above specified Bg settings for the scene background.
Use Gi – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI).
Use Reflect – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.
Use Refract – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.
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