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This page discusses the render settings in the V-Ray Environment node.

 

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Overview

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The V-Ray Environment (env) node allows you to access environment settings for the scene. It plugs into the Environment Network in the Globals tab Global parameters of the V-Ray Renderer.

 


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Parameters


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UI Paths:

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||out Network|| > V-Ray > V-Ray Environment

 

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||out Network|| > env node > environment_settings

 

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||shop Network|| >V-Ray Material Node > Mapping > Env Settings

 

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V-Ray SettingsEnvironment

 

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Bg Color – Sets a color to act as a background during rendering.

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Use Background – When enabled, V-Ray uses the above specified Bg settings for the scene background.

Background Color – Sets a color to act as a background during rendering.

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Background Texture Multiplier –

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Specifies a multiplier for the background color or texture.

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Use GI – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI)

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GI Color – Sets a color

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to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight

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GI Texture Multiplier –

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Specifies a multiplier for the GI color or texture.

Reflect Color – Sets a color to be used during calculations of reflections.

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Use Reflection – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

Reflection Color – Sets a color to be used during calculations of reflections.

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Reflection Texture Multiplier –

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Specifies a multiplier for the refraction color or texture.

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Use Refraction – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

Refraction Color – Sets a color to be used during calculations of refractions.

Refract

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Texture Multiplier – Specifies a multiplier for the refraction color or texture.

Global Light Level – Specifies a global light level multiplier for all lights.

Use Secondary Matte – When enabled, V-Ray overrides the reflection/refraction environment for matte objects and uses the above specified Secondary Matte settings.

Secondary Matte Color – Sets a color

Refract Tex Mult – Specifies a multiplier for the refraction color or texture.

Secondary Matte Color – Sets a color to be used during calculations of reflections/refractions of matte objects.

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to be used during calculations of reflections/refractions of matte objects

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Secondary Matte

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 Texture Mult – Specifies a multiplier for the Secondary Matte color or texture.

Num Environment Objects –Used for implementing image planes.

Global Light Level – Specifies a global light level multiplier for all lights.

Use Bg – When enabled, V-Ray uses the above specified Bg settings for the scene background.

Use Gi – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI).

Use Reflect – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

Use Refract – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.

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