This page discusses the render settings in the V-Ray Environment node.
Page Contents
Overview
The V-Ray Environment (env) node allows you to access environment settings for the scene. It plugs into the Environment Network in the Globals tab of the V-Ray Renderer.
UI Paths:
||out Network|| > V-Ray > V-Ray Environment
||out Network|| > env node > environment_settings
||shop Network|| >V-Ray Material Node > Mapping > Env Settings
V-Ray SettingsEnvironment
Bg Color – Sets a color to act as a background during rendering.
Bg Tex – Sets a texture to act as a background during rendering. If a texture is selected, it will override the Bg Color.
Bg Tex Mult – Specifies a multiplier for the background color or texture.
Gi Color – Sets a color to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight.
Gi Tex – Sets a color or a map to be used during Indirect Illumination(GI) calculation. The effect of changing the GI texture is similar to skylight. If a texture is selected, it will override the Gi Color.
Gi Tex Mult – Specifies a multiplier for the GI color or texture.
Reflect Color – Sets a color to be used during calculations of reflections.
Reflect Tex – Sets a texture to be used during calculations of reflections. If a texture is selected, it will override the Reflect Color.
Reflect Tex Mult – Specifies a multiplier for the refraction color or texture.
Refract Color – Sets a color to be used during calculations of refractions.
Refract Tex – Sets a texture to be used during calculations of refractions. If a texture is selected, it will override the Refract Color.
Refract Tex Mult – Specifies a multiplier for the refraction color or texture.
Secondary Matte Color – Sets a color to be used during calculations of reflections/refractions of matte objects.
Secondary Matte Tex – Sets a color or a texture to be used during calculations of reflections/refractions of matte objects. If a texture is selected, it will override the Secondary Matte Color.
Secondary Matte Mult – Specifies a multiplier for the Secondary Matte color or texture.
Num Environment Objects –Used for implementing image planes.
Global Light Level – Specifies a global light level multiplier for all lights.
Use Bg – When enabled, V-Ray uses the above specified Bg settings for the scene background.
Use Gi – When enabled, V-Ray uses the above specified Gi settings for the calculating Indirect Illumination (GI).
Use Reflect – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.
Use Refract – When enabled, V-Ray uses the above specified Reflect settings for calculating reflections.
Use Secondary Matte – When enabled, V-Ray overrides the reflection/refraction environment for matte objects and uses the above specified Secondary Matte settings.