Page History
This page provides information on the V-Ray Cellular Texture.
Overview
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UI Paths
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||V-Ray Asset Editor|| > Textures (right-click) > Cellular
||V-Ray Asset Editor|| > Create Asset (left-click) > Textures > Cellular
Parameters
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Multipliers
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Texture Placement
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Double-sided – This option should be enabled only if support for unique front and back face UVS is required. If enabled, channel "n"is used for front-side UVS and channel "n+1" is used for back-side UVS.
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