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This page provides information on V-Ray render geometry settings integrated in Solaris's Render Geometry Settings LOP node.
Overview
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V-Ray render geometry settings are located in the V-Ray (Beta) tab Ray tab of the Render Geometry Settings LOP. The settings are similar equivalent to those in the standard V-Ray Object tab in obj network. The settings become available when you create a Render Geometry Settings LOP from ||stage|| > Rendering > Render Geometry Settings.
UI path: ||stage|| > Rendering > Render Geometry Settings > V-Ray (Beta)
Creating and Setting Attributes
for Houdini Object Properties applied over Geometry nodes in 'regular' Houdini. The following plugins are used under the hood:
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The render geometry settings are applied as primvars to the USD primitives. The naming of the exported primvars is the same as the parameter name, e.g.:
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The render geometry settings can be applied both to live geometry, and to referenced/sub layered primitives, e.g.:
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over "cube1"
{
bool primvars:vray:LightMesh_enabled = 1 (
interpolation = "constant"
)
} |
Workflow
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Creating and Setting Attributes
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V-Ray Tab
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