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This page provides information on V-Ray geometry settings integrated in Solaris Render Geometry Settings LOP node.

 

Overview


V-Ray geometry settings are located in the V-Ray (Beta) tab of the Render Geometry Settings LOP. The settings are similar to those in the V-Ray Object tab in obj network. The settings become available when you create a Render Geometry Settings LOP from ||stage|| > Rendering > Render Geometry Settings.

UI path: ||stage|| > Rendering > Render Geometry Settings > V-Ray (Beta)

 

Creating and Setting Attributes


The parameters that correspond to a USD attribute have a pop-up menu that controls how the LOP node authors the attribute:

Set or Create – Sets the attribute to a given value, regardless of whether the attribute previously existed or not.

Set if Exists – Sets an attribute to the given value only if it previously existed. Use this option to make sure the attribute is set on primitives of the correct type.

Block – Makes the attribute appear to not exist so it takes on its default value.

Do Nothing – Does not affect the attribute, i.e. does not create or change the attribute in any way.

 

 

V-Ray Tab


Main

This tab allows you to adjust the render settings per object-basis.

 

Displacement and Subdivision

This tab contains settings for controlling displacement and subdivision on objects.

 

Matte/Shadow

This tab contains settings for controlling matte/shadow.

 

Visibility

This tab contains settings for controlling visibility of the object, e.g. how transparent it is to different rays or whether it casts shadows.

 

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