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Expand – Opens a floating dialog that contains the selected rollout and automatically folds the command panel rollout.

Re-Center – Resets the position of the floating rollout.

? – Opens up the help documents for the Liquid Resimulation.

Start Frame

  • From Simulation | rs_start_from_sim – When enabled, the Resimulation will run from the first frame of the base simulation to the simulation End Frame or the Custom Stop Frame, depending on the options.
  • Custom | resim_startframe - Explicitly sets the Start Frame of the Resimulation. This can also be a negative number.

Stop Frame

  • From Simulation | rs_stop_from_sim – When enabled, the Resimulation will run from the base simulation Start Frame or the Custom Start Frame to the last frame of the base simulation.
  • Custom | resim_stopframe - Explicitly sets the End Frame of the Resimulation. This can also be a negative number.
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Particle Resimulation

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Enable resim_resimulate_particles – Enables/disables the Particle Resimulation.

Splash and Mist | resim_splash – Specifies that the Splash and Mist will be resimulated.

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The Affect Liquid parameter on the Splash and Mist rollout will be ignored when resimulating Splash, because the liquid is already simulated and cannot be changed without a full simulation.

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Resimulating the Foam on Hit parameter on the Splash and Mist rollout requires Splash and Mist to be resimulated.

Foam | resim_foam – Specifies that the Foam will be resimulated.

Wetting | resim_wet – Specifies that the WetMap particles will be resimulated.

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The Sticky Effect setting for Wetting in the Liquid rollout will be ignored when resimulating wetting. This is because the liquid is already simulated and cannot be changed without a full simulation.

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Resimulation Cache

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During resimulation, Phoenix reads cache files from the Base Cache Files Path, performs resimulation operations, and then saves a new cache sequence in the Output and Render Path.

For more information on how to set up resimulation paths, see the Tips and Tricks page.

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