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This page provides information on the VRayScene node.
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Overview
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VRayVRScene VRayScene loads a previously saved .vrscene file for rendering inside of V-Ray for Houdini.
UI Path: ||obj Network|| > Geometry node > V-Ray > V-Ray Scene
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Thus, VRayScene allows for assets to be shared between all platforms that run V-Ray.
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The V-Ray Scene is loaded as a custom delayed-load primitive of type "VRaySceneRef" – please avoid passing it through a Pack SOP or an Assemble SOP to ensure proper handling of copying and instancing. |
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Add Objects – When enabled, adds objects from the included file(s).
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Viewport Preview
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Animation Overrides
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Animation Overrides
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Shader Overrides
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Plugin Overrides
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Filepath (*.vrscene) –
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Import
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Usage Example
This example demonstrates the import of a .vrscene from 3ds Max. The first picture shows the scene and the render in the VFB. Once imported in Houdini, the render is the same.
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Notes
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