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This page provides information on the MtlMulti material node.

 

Overview


Overview

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The MtlMulti

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node allows you to assign different materials on a single mesh based on face IDs.

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 ||mat Network|| > V-Ray > Material > Multi ID
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||shop Network|| > Material > V-Ray Material node > V-Ray > Material > Multi ID

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The MtlMulti node provides inputs for controlling various material properties. Some correspond to parameters in the section below.

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mtl_#

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 – Specifies a sub-texture to be used by the Multi Material. The number of available inputs is dependent on

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the Materials Count

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Parameters

 

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 parameter.

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Parameters

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Materials Count – Specifies the number of materials that

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are applied to the mesh.

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Clear – Returns the Materials Count to a value of 0.

Material ID – Face material ID. It is filled automatically, if it is set to -1.

Wrap ID – When enabled, the material IDs

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are wrapped to the largest specified ID.

Int Material ID Gen – An integer texture that generates material IDs. If this and Float Material ID Gen are not present, then the surface material ID will be used instead.

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Example


In the following example, we have a gingerbread cookies mesh with a V-Ray Multi ID Material assigned to it. The mesh has face IDs for the cream and the gingerbread parts.


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Here's how the gingerbread cookie turned out:


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