This page provides information on the MtlMulti material node.
Overview
This node allows you to assign different materials on a single mesh based on face IDs.
UI Paths
||shop Network|| > Material > V-Ray Material node > V-Ray > Material > Multi ID
||mat Network|| > V-Ray > Material > Multi ID
Node
The MtlMulti node provides inputs for controlling various material properties. Some correspond to parameters in the section below.
mtl_# – Specifies a sub-texture to be used by the Multi Material. The number of available inputs is dependent on the Materials Count parameter.
Parameters
Materials Count – Specifies the number of materials that will be applied to the mesh.
Wrap ID – When enabled, the material IDs will be wrapped to the largest specified ID.
Int Material ID Gen – An integer texture that generates material IDs. If this and Float Material ID Gen are not present, then the surface material ID will be used instead.
Float Material ID Gen – A float texture that generates material IDs. If this and Int Material ID Gen are not present, then the surface material ID will be used instead.