The V-Ray Omni Light or Point Light can be used to create a physically accurate light. It emits light from a single location in all directions.
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Affect Diffuse – Determines whether the light affects the diffuse properties of the materials.
Affect Specular – Determines whether the light affects the specular of the materials. This means glossy reflections.
Affect Atmospherics – Determines whether the light influences the atmospheric effects in the scene.
Diffuse Contribution – When Affect Diffuse is enabled, specifies a multiplier for the effect of the light on the diffuse component.
Specular Contribution – When Affect Specular is enabled, specifies a multiplier for the effect of the light on the specular component.
Atmospheric Contribution – When Affect Atmospherics is enabled, this value determines the amount of involvement.
Area Speculars – When enabled, the highlights match the shape of the light. When disabled, highlights are always calculated as if affected by a point light.
Cut-off Threshold – Specifies a threshold for the light intensity , below which the light is not computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more of the light; lower values make the light range larger. When this value is 0.0, the light is calculated for all surfaces.
LPE Label– Allows a label to be assigned, which can be used to reference the light in aLight Path Expression. This is especially useful when working with theLight Select render elementto evaluate custom light contribution in the scene.
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Shadows – Toggles the shadows of the current light. Disable this to turn off shadows.
Shadow Bias – Moves the shadow toward or away from the shadow-casting object (or objects). Higher values move the shadow toward the object(s) while lower values move it away. If this value is too extreme, shadows can "leak" through places they shouldn't or "detach" from an object. Other effects from extreme values include moire patterns, out-of-place dark areas on surfaces, and shadows not appearing at all in the render.
Shadow Color – Controls the color of shadows for this light. Note that anything different from black is not physically correct.
Shadow Radius – Specifies the size of the light. A value of 0.0 makes the light a point light. Larger values produce soft (area) shadows.
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Photon emission
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Mode – Specifies whether the objects in the list are considered Included or Excluded from the light's effects.
Objects – Creates a list of objects to be excluded or included. When an object is added to the list, theImage Addedicons appear, which determine how the light affects the object. TheImage Addedicon controls whether the emitted light affects the object. TheImage Addedicon controls whether the shadows caused by the light affect the object. TheImage Addeddetermines whether the object's children are affected.