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The Gaussian Splat object can be hidden from the camera, like any other geometry object in the scene, by using the affect_camera option option.
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Example: affect_reflections
The affect_reflections option controls if the Gaussian Splat object is reflected in other objects in the scene.
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Example: affect_refractions
The affect_refractions option makes the Gaussian Splat object seen by other objects in the scene that exhibit refractive properties.
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Example: affect_shadows
This example shows how the pink flamingo can produce shadows when the affect_shadows option is enabled, and doesn't block light when it's not.
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Example: affect_matte_surfaces
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When the affect_matte_surfaces option is enabled, the Gaussian Splat is considered as background and receives shadows from the casting object.
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Example: color
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