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Resize all textures – Adjusts the size of high-resolution textures to a smaller resolution in order to optimize render performance. The GPU engine will load as much texture tiles on the GPU as it can, then swap the ones that are needed between GPU RAM and CPU RAM.
Full size textures – Textures are loaded at their original size.
GPU Texture Format – Controls the file format of the textures used in GPU rendering. The amount of bits per channel used to store the material texture information into memory. You can choose between 8 bit, 16 bit and 32 bit.
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