Page History
This page provides information on the V-Ray VolumeVRayToon node.
Overview
Overview
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UI Paths
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Main
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Width Units – Specifies if the width of the lines is measured in Pixels or in World units.
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Inner Line Width – Specifies the cartoon line width of inner lines.
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Options
Compensate Camera Exposure – When enabled, the VRayToon compensates the Line Color brightness to adjust for any Exposure correction from a VRayPhysicalCamera.
Hide Inner Edges – Determines whether lines are created for parts of the same object with varying surface normals (for example, at the inside edges of a box).
Material Edges – When enabled, renders lines on the material boundaries if the mesh has multiple materials.
Toon Render Elements Only – When enabled, applies only to toon render channels.
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Depth Curve
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Show Toon Lines in Reflections – When enabled, toon lines are shown in reflections.
Trace Bias – Determines the ray bias when the outlines are traced in reflections/refractions. Depends on the size of your scene.
Exclude Type – Specifies on which objects to apply the toon effect.
List Type – Specifies if the provided list is treated as an inclusive or exclusive list.
Depth Curve
This tab enables a curve for controlling the Line Width based on distance from the camera.
Enable – Enables a Depth Curve to specify the Line Width.
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Angular Curve
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Example: Toon Effect
This example shows how the V-Ray Toon Effect produces cartoon-style outlines on an object and boosts the effect of the V-Ray Toon material.
Here, a V-Ray Toon material is assigned to a mesh in both renders. A V-Ray Toon Effect is enabled in the second render.
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V-Ray Toon Effect can also be used without a V-Ray Toon material. For our second set of images, we have assigned a V-Ray Car Paint material to the mesh.
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Example: Line Color
This example shows the effect of the Color parameter. Here, a V-Ray Toon material is assigned to a mesh and a V-Ray Toon Effect is enabled.
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