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This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window.  

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Overview

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UI Path: ||Render Setup window|| > V-Ray tab (Renderer set to V-Ray GPU)

 

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Through the V-Ray tab in the Render Setup window you can access the settings of the Renderer, Global Illumination, V-Ray Frame buffer, and Environment. Depending on the chosen GI engine, a Brute Force or Light Cache rollout is also available under this tab.

 

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Rollouts

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The GPU V-Ray tab consists of four or five (when GI is set to Light Cache) rollouts:


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Render Settings Rollout

Controls

Control GI settings and

sets

set the primary and secondary GI engines.

Find out more: Render Settings Rollout
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Global Illumination Rollout

Choose the GI engine from this rollout.

Find out more: Global Illumination Rollout
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Light Cache

Fine-tune the Light Cache secondary GI engine.

Find out more: Light Cache
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Frame buffer

Settings for

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the V-Ray Frame Buffer

 

(VFB).

Find out more: Frame buffer
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Environment

Specify

colors and texture maps to be used during GI and reflection/refraction calculations.

Find out more: Environment
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Environment

Specify

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