This page provides information on the V-Ray GPU settings found in the V-Ray tab in the Render Setup window.
Overview
Through the V-Ray tab in the Render Setup window you can access the settings of the Renderer, Global Illumination, V-Ray Frame buffer and Environment. Depending on the chosen GI engine, a Brute Force or Light Cache rollout is also available under this tab.
Rollouts
The GPU V-Ray tab consists of four or five (when GI is set to Light Cache) rollouts:
Render Settings Rollout
Controls GI settings and sets the primary and secondary GI engines. Find out more: Render Settings Rollout
Global Illumination Rollout
Choose the GI engine from this rollout. Find out more: Global Illumination Rollout
Light Cache
Fine-tune the Light Cache secondary GI engine. Find out more: Light Cache
Frame buffer
Settings for the V-Ray Frame Buffer (VFB). Find out more: Frame buffer
Environment
Specify colors and texture maps to be used during GI and reflection/refraction calculations. Find out more: Environment