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Scatter treats multiple host objects as one with combined surface area (or volume). If you set Scatter to produce 100 instances of a guest object over two host objects, it does not produce 100 for each host. Instead, it produces 100 randomly distributed instances over both host objects' combined surface area (or volume).


Before after
afterLabelSingle Object
darktrue
beforeLabelMultiple Objects
Panel
borderStylenone

Image Added

Panel
borderStylenone

Image Added

Section
Column
width25%
Column
width50%
Panel
Align
aligncenter

Image_comparison_slider
AddButtonsfalse
LabelBeforeMultiple Host Objects
afterLabelWorld
width80%
LabelAfterSingle Host Object
beforeLabelLocal
AttachmentImageBefore01_MultipleObjects_CombinedSurfaceArea_InstancesCount10.jpg
AttachmentImageAfter02_SingleObject_SurfaceArea_InstancesCount10.jpg
height80%

25%
Column
width


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Section
Column
width25%


Column
width50%

Example: Avoid Collisions
Anchor
AvoidCollisions
AvoidCollisions

This example shows how the Avoid Collisions function works. Higher values result in larger distance between instances.

Panel
Image slider
startIndex2
Panel
borderStylenone

01_Scatter_AvoidCollisions_OffAvoid Collisions = Off

Panel
borderStylenone

02_Scatter_AvoidCollisions_0x25Avoid Collisions = 0.25

Panel
borderStylenone

03_Scatter_AvoidCollisions_0x5Avoid Collisions = 0.5

Panel
borderStylenone

04_Scatter_AvoidCollisions_1Avoid Collisions = 1

Panel
borderStylenone

05_Scatter_AvoidCollisions_2Avoid Collisions = 2

Column
width25%


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