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This page provides information on the BRDFSkinComplex material node.
Overview
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V-Ray Skin is a material specifically designed for rendering skin. In comparison to the V-Ray SSS material, which can also be used for the same purpose, the goal of the V-Ray Skin material is to provide artists with greater control and to simplify the setup of the material.
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V-Ray BRDFSkinComplex is supported only with CPU render engine. We recommend using V-Ray BRDFSSS2Complex instead. |
UI Path: ||mat Network|| > V-Ray > Material > V-Ray Skin
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General
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Scattering
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Reflection
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Multiscatter
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Options
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Anchor RaytracedScatterTextures RaytracedScatterTextures
Example: Scatter Textures
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RaytracedScatterTextures |
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Notice that when the Scatter Textures is disabled, only the lightning on the surface is scattered. When the Scatter Textures is enabled, the textures are also included when computing the scattering, but the render time is increased.
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