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This page provides information on the V-Ray MtlVRayMesh
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Overview
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The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.
UI Paths
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Node
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The V-Ray V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.
Parameters
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VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node will create inputs for every shape or object in the proxy. Shaders can then be connected to them.
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