Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

This page provides information on the V-Ray MtlVRayMesh

Page Contents

Table of Contents
stylecircle

 

Overview

...

The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.


UI Paths

...

 

 

...

Section
Column
width33%

||shop Network|| > Material > V-Ray Material node > V-Ray > Material > V-Ray Proxy Material

Column
width33%

 ||mat Network|| > V-Ray > Material > V-Ray Proxy Material

Column
width33%

 


Node

...

The V-Ray V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.

 

Parameters

...

 

 


VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node will create inputs for every shape or object in the proxy. Shaders can then be connected to them.

...