Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

UI Text Box
typetip

UI Path: ||Select PhoenixFDSim|| > Attribute Editor > Preview rollout


Parameters

...

Image Added


Read Cache for Preview prvReadCache – Allows to completely disable reading of cache files in order to speed up the viewport and the simulation. When cache files are not read, neither voxels and particles, nor the grid bounding box or the Cache File Content under the Simulation rollout will be shown. This way scrolling the timeline would be quick as there will be no access to hard disk or the network. If you still need to see the grid bounding box and the Cache File Content info, you could leave this option to Always, and instead disable all voxel preview options, the Mesh PreviewGPU Preview and all particle previews. The intended use for this parameter is as a last step performance optimization - once you're done tweaking your setup and you're ready to commit to a high-resolution, overnight simulation, disable the preview of cache files.

...

Graph Cells | showGridCells – Shows a lattice with the cell sizes on the sides of the Simulator's box or the Slice Preview.

 

Mesh Preview

...

Image Added

 

Show Mesh viewMesh – Turns the mesh preview on or off. This mode overrides the Voxel Preview mode. Note that if Render Mode is set to Ocean Mesh, the ocean will have lower detail in the preview than in the render in order to speed up the viewport display.

...

UI Text Box
typeinfo

Phoenix can only preview the channels present in the cache file for the current frame. To see the list of available channels and their ranges, go to the Cache File Content section of the Simulation rollout. You can also find more info on the Grid Channel Ranges page.

Section
Column

...

width

...

40%

Only the Overlap Of: andReduction – When enabled, all of the enabled channels below in a cell must meet the selected threshold conditions to visualize the cell.

...

Temperature viewTemp, viewTempColor,

...

 viewTempColor2, viewTempThreshold,

...

 viewTempThreshold2 – Enables the representation of the temperature.

As Fire | 

...

viewTempNatural – When the temperature is in Kelvins, e.g. when coming from a Phoenix simulation, the voxel colors come from a physically correct black body radiation model. In this mode the custom color for the temperature are disabled. Check the Grid Channel Ranges

...

 for more info.

...

Smoke viewSmoke, viewSmokeColor,

...

 viewSmokeColor2, viewSmokeThreshold,

...

 viewSmokeThreshold2 – Enables the representation of the smoke.

...

Fuel viewFuel, viewFuelColor,

...

 viewFuelColor2, viewFuelThreshold,

...

 viewFuelThreshold2 – Enables the representation of the fuel.

...

Viscosity | viewVisc, viewViscColor1, viewViscColor2, viewViscThreshold1, viewViscThreshold2- Enables the representation of the viscosity.

...

Velocity viewVel, viewVelColor,

...

 viewVelColor2, viewVelThreshold,

...

 viewVelThreshold2 Enables the representation of the velocity.

Velocity

...

Streamlines viewVelStreamlines, viewVelStreamlinesThreshold, viewVelStreamlinesThreshold2, viewVelStreamlinesColor, viewVelStreamlinesColor2

...

 – Traces the velocity field of the cache files to generate

...

a streamline preview.

As

...

Rainbow 

...

viewVelStreamlinesColorCurve – Represents the Velocity Streamlines in rainbow colors.

Streamlines Length | 

...

viewVelStreamlinesMaxIterations – Signifies the maximum length of each streamline in the preview. Adjusting the value will provide you with a guide/preview of the velocity field's motion.

...

 The Streamline's length is measured in voxels and at the lowest setting, the Streamlines will be no larger than a voxel.

...

Forces |

...

 viewForce, viewForceColor,

...

 viewForceColor2, viewForceThreshold,

...

 viewForceThreshold2 – Enables preview of

...

how Phoenix forces and

...

standard Maya fields will affect the simulation.

Add Selected Forces or Fields - When a native Maya or Phoenix force and a Phoenix Simulator are selected, the selected force will be added to the Forces preview of the Simulator. This button is a shortcut for adding the selected force to

...

the Force List

...

 phxforceprv_set1 which is automatically created with the Phoenix Simulator. You could do this manually by Middle-Mouse-Button drag&drop of the force into

...

the Force List

...

 set in the Outliner.

...

RGB | 

...

viewUVW, viewUVWThreshold, viewUVWThreshold2 – Enables the representation of the RGB channel or the Wavelet channel, depending on which one is being used.

Auto Range | 

...

viewAutoRange – When enabled, automatically adjusts the preview ranges of visible channels for the current frame so that important data is always visible and the preview is always quick.

UI Text Box
typenote

Note that the force preview is exclusive with all other voxel channel previews and will override other voxel channels. Unlike other voxel preview channels which use the size of the loaded cache, the Forces preview can also work without a loaded cache and will use the grid size of the Simulator.

Additionally, some Phoenix forces and standard Maya fields require the previous velocity at their acting position in the grid. This is not yet supported by the Forces preview. As a result, forces such as the Drag force are shown as if their velocity is always 0 and will not be visible. In addition, forces that act differently depending on the quantity of content in the grid (e.g. amount of liquid, smoke, or no content) are not yet supported by the preview.

Column
width60%

 Image Added

 

 

Particle Preview

...

UI Text Box
typeinfo

The parameters here allow visualization of all particle groups generated by the Simulator.

 Image Removed

Image Added

 

Particle Size | viewPartSize – Sets the size of the particles in the Viewport. Note that all particles are drawn with the same size.

...

UI Text Box
typeinfo

The Slice preview displays only a single plane of voxels which can be convenient for debugging and fine-tuning a simulation.

...


Image Added


Draw Just a Slice
 viewSliceAxis – When enabled, only a voxel-thick cross-section of the grid is visible. This works for voxels, particles, and velocity streamlines, but not for the GPU Preview or the Mesh Preview. It allows for a better view of occluded details and can help when previewing very rich data such as velocity fields, or in order to see underwater cavities.

...

UI Text Box
typeinfo

The Phoenix GPU Preview shows the shading of the Simulator using the current Volumetric Options. The preview works in real time and you should use it to quickly preview how changing volumetric options and curves affects the look of the simulation. Additionally, it can automatically save images during simulation, so you can easily preview it in motion. Note that the GPU preview is not a replacement for rendering though - in order to display quickly, it ignores Displacement, ignores any volumetric texture mapping of the Fire or Smoke, and all lights are treated as directional, so using dome lights, area lights or global illumination would produce different results than the preview. If you need to iterate on the final look of the simulation in simulation in complex lighting setups, you should use V-Ray GPU IPR or another interactive rendering solution.

...


Image Added

 

Enable GPU Preview | gpuViewEnbl – Enables the GPU shading preview in the viewport. Note that geometries that intersect or exist inside the bounding box of the Simulator may appear behind the fluid or in front of it.

...