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In the Create → Geometry panel, under the PhoenixFD category:

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  • Particle Shader | PHXFoam – Shades particles such as splash, foam, mist, drag, etc. Can also be applied to a .prt sequence when using the PRT Reader.
  • Fire Smoke Simulator | FireSmokeSim – Creates a Simulator that produces realistic fire/smoke/explosion effects.
  • Liquid Simulator | LiquidSim – Creates a Simulator that produces realistic liquid effects.
  • Active Body Solver — Specifies the scene geometry which will partake in the Active Bodies simulation.
  • Voxel Shader Shades Fire and Smoke simulations, and meshes in a single Simulator.

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In the Create → Helpers panel, under the PhoenixFD category:

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  • Fire Source | PHXSource – Contains parameters that describe the properties of the released fluid.
  • Turbulence | PHXTurbulence – Adds turbulence / noise to a simulation.
  • Mapper | PHXMapper – Allows textures to affect simulation grid channels.
  • PRT Reader | PRTReader – Allows a .prt file sequence to be loaded and rendered with PHXFoam.
  • Liquid Source | LiquidSrc – A simplified version of the Fire Source designed to be used with the Liquid Simulator.
  • Follow Path | FollowPath – Provides a force that pushes a fluid along a spline curve.
  • Plain Force | PlainForce – Provides a force that pushes a fluid in a direction. Used to produce a wind effect.
  • Body Force | BodyForce – Creates a force towards or away from a geometry object that can be used for shaping a fluid.
  • Wave Force | WaveForce – Produces waves inside a liquid simulator based on a texture. Best used in conjunction with the Phoenix FD Ocean Texture.
  • Voxel Tuner – Uses custom logic constructed with Expression operators to directly affect the cells of the Phoenix Simulator.
  • Particle Tuner – Uses custom logic constructed with Expression operators to directly affect the particles of the Phoenix Simulator.
  • Active Body Thruster | ABThruster Creates procedural animations inside Phoenix — moves Active Bodies with a directable engine force.
  • Active Body Axis Lock | ABAxisLock Restricts Active Bodies to move or rotate along a selected horizontal or vertical axis.

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 In the Material Editor:

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  • Foam Texture | PhoenixFDFoamTex - Creates the effect of foam appearing at the crests of an ocean surface.
  • Grid Texture | PhoenixFDGridTex - Exports a channel from a Phoenix simulator as a procedural texture.
  • Ocean Texture | PhoenixFDOceanTex - An infinite non-cyclic procedural texture for displacing a water surface.
  • Particle Texture | PhoenixFDParticleTex - A procedural texture calculated over a particle system.
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  • Phoenix FD Menu - Gives access to unique options or commands that are specific for Phoenix.
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