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Type  – Specifies the color space for the loaded image file. The value is automatically selected when loading a new file by looking for the strings "_lin_srgb", "_srgb" and "_raw" in the file name. It also considers the file extension. You can manually modify the value.

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High dynamic range images (hdr, exr) will load with Inverse gamma type, unless "_srgb" is found in the name string - then sRGB Type will be automatically set instead. All other file types (8-bit images like jpg, png, and other files) will automatically load with types according to the string found in their file names: sRGB for "_srgb", None for "_lin_srgb" and From 3ds Max if no such string is found. Additionally, all files with any extension that have "_raw" string in their name load with Type None. This way the most appropriate type respective to the loaded file is applied.

None – No correction is applied;
Inverse gamma  – The color space is controlled through the Inverse Gamma parameter.
sRGB  – The loaded image is considered in sRGB color space;
From 3ds Max – The gamma is controlled from 3ds Max gamma settings (Customize -> Preferences -> Gamma and LUT).
Auto – Automatically determines the color transfer function. If a bitmap file name contains the string "_srgb" the transfer function is sRGB. If a bitmap file name contains the strings "_lin_srgb" or "raw", no correction is applied. For bitmap files with 8 bits per color component and 3 or 4 color components (like png, jpg and other), the transfer function is sRGB. In all other cases, no correction is appliedNone – No correction is applied;
Inverse gamma  – The color space is controlled through the Inverse Gamma parameter.
sRGB  – The loaded image is considered in sRGB color space;
From 3ds Max – The gamma is controlled from 3ds Max gamma settings (Customize -> Preferences -> Gamma and LUT).

Inverse gamma – A gamma–correction value for the image. For example, if the bitmap was saved to disk with a 2.2 gamma correction, you need to enter 0.4545 to remove that correction for the rendering.

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Viewport

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Use full resolution for viewport – When enabled, ignores the requested viewport resolution and uses the bitmap resolution instead. This allows high-quality previews for specific maps regardless of the Max viewport settings.

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