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Min. subdivs – Controls the minimum number of samples that each pixel in the image receives. The actual number of the samples is the square of the subdivs.

Max. subdivs – Controls the maximum number of samples that each pixel in the image receives. The actual number of the samples is the square of the subdivs.

Render time Max render time (min) – The maximum render time in minutes. When this number of minutes is reached, the renderer stops. This is the render time for the whole frame; it includes any GI prepasses like light cache, irradiance map, etc. If this is 0.0, the render is not limited in time.

Noise threshold – The desired noise level in the image. If this is 0.0, the entire image is sampled uniformly until either the Max. subdivs value is reached or the Render Max render time (min) limit is reached.  

Ray bundle size – Useful for distributed rendering in order to control the size of the chunk of work that is handed to each machine. When using distributed rendering, higher values may help to utilize CPUs on the render servers better.

? button – Opens Chaos documentation on Progressive image sampler.

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