This page provides details on the render settings used to adjust the V-Ray renderer.
The 3ds Max Render Setup window hosts many V-Ray settings for both V-Ray and V-Ray GPU. Choosing the V-Ray GPU engine changes the available settings. For more information about the V-Ray GPU render settings, follow the link.
This section provides information on render setup with the V-Ray engine.
The Common tab contains no custom or unique V-Ray settings. For more details on the parameters found under this tab, please refer to the 3ds Max help documentation.
With V-Ray 6, Hotfix 1, the render settings are now kept when switching between V-Ray and V-Ray GPU.
||Main Toolbar|| > Render Setup button and then set Renderer to V-Ray
||Rendering menu|| > Render Setup... and then set Renderer to V-Ray
||Render Setup window|| > Renderer > V-Ray
Selecting the V-Ray Renderer
In order to use V-Ray, you must first select one of its renderers as your current renderer.
- Open the Render Setup window from Main Toolbar > Render Setup button.
- At the top of the Render Setup window, choose Production Rendering Mode as the Target.
- For Renderer, choose V-Ray.
Older scenes saved with ActiveShade mode can still be opened in V-Ray in order to convert them to Production Rendering Mode.
Render Settings Tabs
V-Ray parameters are under several tabs in the Render Setup window. Additionally, each tab is divided into several rollouts.
In V-Ray, the two tools that most greatly impact the balance of render quality vs. speed are the image sampler (under the V-Ray tab) and GI engine(s) (under the GI tab). Learning the basics of how these two features work will greatly enhance your ability to adjust settings in V-Ray and maximize image quality while keeping render times to a minimum. See the linked pages for explanations on how these features work.