Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section

When using the V-Ray GPU engine, additional parameters become available from this rollout to help adjust the way your GPU will render the given scene.


Column
width55%

Texture Mode – Determines how textures' resolution/size are handled to help optimize memory usage. This options is hidden when Use System Memory for Textures is used. The possible values are:

Full size textures – Textures are loaded at their original size.
Resize all textures – Adjusts the size of textures to a smaller resolution to optimize render performance.
On-demand mipmapping – Instead of loading all the texture files at their default resolution (original or resized), V-Ray loads the textures as needed and automatically creates mip-map tiles for them (regardless of their texture type). As a result, the GPU memory consumption is decreased; textures that are not visible are not loaded, and textures that are further away from the camera are loaded with a lower resolution.
Compressed – Textures are loaded with compression to decrease GPU memory consumption. This texture mode sacrifices some texture quality to make the texture smaller (roughly ~75% reduction in memory usage). As a result, you need much less memory for textures enabling renders of bigger scenes. Not all textures are compressed using this option and exceptions are made based on the bitmap usage:

Fancy Bullets
typecircle
  • If a bitmap is used for both normal/bump and color maps, as compression for normal maps is generally not good for color maps, and vice versa;
  • Bitmaps used for displacement;
  • Bitmaps used for lens effects.
UI Text Box
typeinfo

The Compressed Texture Mode is currently supported on Windows and Linux only. On macOS devices, it falls back to Full size texture mode.

Texture Size – Specifies the resolution to which textures are resized when Texture Mode is set to Resize all textures.

Texture Format – The amount of bits per channel used to store the material texture information into memory. You can choose between 8 bit, 16 bit and 32 bit. This does not affect textures used for lights and displacement.

Use System Memory for Textures – Utilizes the CPU memory (RAM) when working with textures bigger than 1 MB, from where they are distributed on demand to all GPU rendering devices. This option effectively increases the memory capacity for textures at the cost of a small performance drawback. When this option is used, the Texture Mode option is disabled. The Legacy Out of core option is still available for old scenes that had it enabled.

Column
width5%


Column
width40%

maya2024_62001_rendersettings_vray_renderer_GPU

...