This page introduces the settings found in the VRay tab of the Render Settings.
Overview
Renderer Rollout
GPU Engine Parameters
V-Ray Render Devices Selection
Image Sampler
Overall image sampling - Raytrace renders, like V-Ray, shoot rays out from the camera to sample what is found in the scene to help determine what color each pixel will be in a rendered image. The settings used to adjust how the V-Ray render engine does this, and the relationship between pixels in the render can be found on the Image Sampler (Anti-Aliasing) page. To see the settings for the V-Ray GPU render engine, please visit the V-Ray GPU Setup page.
Image samples pattern - When rendering animations, you can specify whether to lock the pattern, in which V-Ray shoots the image samples, or change it for each frame.
Region rendering - When V-Ray uses the bucket image sampler, the rendered image is broken up into small pieces, also known as buckets, to help calculate and complete the image faster. The settings used to adjust these buckets can be found within the Render Region Division page.
Color Management
The Color Management rollout allows you to apply color transformations on the final image colors. Follow the link for more information.