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Base Material

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Base material – The actual surface material.

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Render Stats

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Primary Visibility – When disabled, the object will not be visible. See the Primary Visibility example.

Visible in Reflections – When disabled, the object will appear perfectly transparent to reflection rays. See the Visible in Reflections/Refractions example.

Visible in Refractions – When disabled, the object will appear perfectly transparent to refraction rays. See the Visible in Reflections/Refractions example.

Casts Shadows – When disabled, the object will not be casting shadows. See the Cast Shadows example.

Receive Shadows – When disabled, the object will not receive shadows.

Visible To GI – When disabled, the object will be considered perfectly transparent to GI rays.

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Anchor
primVis
primVis

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Example: Primary Visibility

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Before after
afterLabeloff
beforeLabelon
Panel
borderStylenone

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borderStylenone

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width25%



Hardware shading

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Viewport color – Specifies the color used in the viewport.

Override viewport color – When enabled, it allows you to specify the viewport color of the material. This option helps visualize more complex shaders in the viewport.

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width5%


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width40%

maya2024_62001_VRayMtlRenderStats_HardwareshadingImage Added



Disclaimer

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This material is not to be used nested in Bump, Wrapper, 2Sided or Blend materials.