Page History
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Overview
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UI Path
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||Render Settings window|| > VRay tab
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Production Renderer Rollout
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GPU Engines Parameters
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When using the GPU Production engine types (CUDA/RTX) additional parameters become available from this rollout to help adjust the way your GPU will render the given scene. |
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V-Ray Render Devices Selection
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Image Samplers
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Overall image sampling - Raytrace renders, like V-Ray, shoot rays out from the camera to sample what is found in the scene to help determine what color each pixel will be in a rendered image. The settings used to adjust how V-Ray does this, and the relationship between pixels in the render can be found on the Image Sampler (Anti-Aliasing) page.
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A camera in the real world uses exposure controls to determine how it handles the brightest and darkest parts of a captured image. Similarly, V-Ray uses Color Mapping to help translate the information collected by the sample rays into usable pixels we see within our rendered image. For more details on how to control the way V-Ray maps these values, please see the Color Mapping page.