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V-Ray VolumetricGrid Shader

Imports grid-based volumetric simulation data from external programs to create fire, smoke, and fluid simulations within V-Ray for Houdini. See the V-Ray VolumetricGrid Shader page.

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V-Ray VolumetricGrid Texture

A texture used for sampling voxel values from a volume within V-Ray for Houdini. See the V-Ray VolumetricGrid Texture page.

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Sphere Fade

A volumetric gizmo used to render just a small part of the scene by putting them in a special spherical locator. See the Effects Tab page.

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