Imports grid-based volumetric simulation data from external programs to create fire, smoke, and fluid simulations within V-Ray for Houdini. See the V-Ray VolumetricGrid Shader page.
Column
width
5%
Column
width
30%
UI Text Box
size
medium
V-Ray VolumetricGrid Texture
A texture used for sampling voxel values from a volume within V-Ray for Houdini. See the V-Ray VolumetricGrid Texture page.
Column
width
5%
Column
width
30%
UI Text Box
size
medium
Sphere Fade
A volumetric gizmo used to render just a small part of the scene by putting them in a special spherical locator. See the Effects Tab page.