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  1. Import a USD geometry with a Sublayer LOP/Reference LOP and/or create your own geometry with SOP Create LOPs and chain them.

  2. Create and assign materials to the imported geometry with the help of Material Library and Assign Material LOPs which allow you to create and apply V-Ray materials. More information on material creation and assignment is available on the Working with Solaris Materials page.

  3. Add lighting to your scene. More information on how to create and tweak lights is available on the Working with Solaris Lights page.

  4. To start viewport rendering, go to the Viewport setting and select V-Ray as the render delegate. The V-Ray IPR starts running in the viewport. Note that this does not save a file on your disk.

    UI Text Box

    If you want, you can try the experimental support for Production (Bucket) rendering into the Viewport. You need a Render Settings LOP (Render Settings LOP > Output tab) for this.

  5. Add a Render Settings LOP, and tweak the settings in the V-Ray tab. To change the desired resolution, go to the Standard tab of the LOP.

  6. Add a Camera LOP. For V-Ray Physical camera settings go to the V-Ray tab and set the attributes you need.

  7. Create a USD Render ROP.

  8. Make sure you specify V-Ray as the render delegate and also provide the Render Settings primitive. Also, make sure you set the image output correctly.

You can now choose to either render to Disk or MPLay. This will give you the final rendered image.



Click on the image to enlarge it.