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Build 6.20.

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02

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6.2.

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2
6.2.

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2
Official release, Update 2

Date Date November 29December 20, 2023

UI Button
colorblue
newWindowtrue
icondownload
titleDownload V-Ray 6 for 3ds Max
urlhttps://download.chaos.com/?platform=49&product=47


Modified Features

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V-Ray

  • Register V-Ray Lister in the V-Ray application menu
  • Add MaxScript function to show the V-Ray Lister (vrayShowLister())


Bug fixes

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V-Ray

  • Square Artifacts with adaptive lights after updating to 6.20.00 in specific scenes
  • Artifacts with Subsurface Scattering and Adaptive Lights in specific scenes
  • Multiple V-Ray properties items occur in the quad menu when using 3ds Max in languages other than English
  • V-Ray for 3ds Max Japanese localization - issues in the file filter when picking .IES files in V-Ray IES lights

V-Ray and Vantage

  • Crash with animated ForestPro objects in 3dsMax live link

Chaos Scatter

  • Fixed edge trimming for instances of hierarchical/group models (For now edge trimming requires that objects have sub elements)
  • Fixed problem with high CPU load and slow viewport update on isolate selection
  • Import scatter preset dialog title correction



Build 6.20.00 
Anchor
6.2.0
6.2.0

Official release, Update 2

Date – November 29, 2023





New Features

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V-Ray

  • Enscape .vrscene importer (Beta)
  • One-click submit to Chaos Cloud
  • Integrate Chaos Scatter 4 in the V-Ray installer
  • Render to texture support for denoising
  • USD - Support for latest MaxUSD
  • USD - Implement a workflow for material override
  • Implement Shadow Select Render Elements
  • Import IES-type lights from Cosmos
  • Introduce adaptivity clamp in order to avoid high sampling in overexposed regions of the image

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  • Add the upscale option to the standalone denoiser tool


Modified Features

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V-Ray

  • Improve ForestPack export for a lot of instances​
  • Optimize ForestPack edge trimming export
  • Improve .vrscene export of hidden geometry
  • Improve geometry compiling for subdivision surface objects on high core count machines
  • Download the missing asset revision used in the project (Cosmos)
  • USD - 3ds Max should export assets paths with a forward slash
  • Rendering deep images in progressive mode should save a non-deep image regardless
  • Improvements for the V-Ray menu Set default MAX V-Ray UI setting
  • Change the Render Setup's UI modes labels from "Default" to "Basic"
  • Reveal all the options for the camera types in the Camera rollout
  • Move VRayProxy's Object hierarchy to a separate dialog
  • Add a label when there are no cameras in the scene and using the flyout render button in the VFB
  • Scripting access to Override Material Settings
  • V-Ray for 3ds Max Japanese localization

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  • Add initial support for RAW render elements in V-Ray GPU


Modified Features

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V-Ray

  • Optimize vrscene export for ForestPack and motion blurred Anima assets

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  • Chinese translation is implemented.


Modified Features

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V-Ray, VRayDecal

  • Add "Render when hidden" option to VRayDecal;

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Official release, Update 1 Bugfix

Date - March 16, 2023


Modified Features

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V-Ray

  • Make the error 'Ignoring material LPE label "base"' a warning;

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  • Add an "invert" option to the VRaySphereFade atmospheric, similar to the one in Maya;


Modified Features

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V-Ray

  • Make the VRayDecal mask blend for displacement;
  • Instancing 3ds Max .vrscene export support for VolumeGrid;
  • Export of animated film gate of VRayPhysicalCamera;
  • Warning in the Scene Analyzer for scenes with Irradiance map;
  • Silent installation changes the .xml file values;
  • Ability to specify channel numbers for UVs and other alembic arbGeomParam data;
  • Improve context menus of material and map buttons;
  • Improve VRayLightMix's right-click menu;
  • Expose the DeleteResumableFileOnSuccess option in the V-Ray for 3ds Max interface;
  • Progressive caustics performance improvements
  • Optimize OSL headers loading;
  • Improve the machine info printed in the log in V-Ray Standalone or by the -version flag;
  • Support for long error messages;
  • CPU IPR should read the mtl_maxdepth settings;

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  • Add Soap Bubble preset to V-Ray Mtl presets;


Bug fixes

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V-Ray

  • Missing Tab name in the VRayBitmap node in Max 2018;
  • VRayDisplacementMod's MaxScript write_vrmesh command is not working;
  • VRayProxy vrmesh can not be overridden from 3ds Max in V-Ray 6;
  • Low CPU utilization with Intel Alder Lake CPUs on Windows 11;
  • Decal displacement doesn't affect minimum geometry displacement, breaking negative decal displacement;
  • Crash with Forest with V-Ray 6 IPR;
  • V-Ray Light Lister misbehaves with DPI scaling above 100%;
  • VRayScene Animation Override Playback parameter value is not exported;

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  • Use native 3ds Max material and map Qt buttons wherever possible;


Bug fixes

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V-Ray

  • Crash on starting IPR rendering with Forest scene;
  • Drag and dropping images onto the VRayBitmap's bitmap slot stopped working;
  • VRayMtl appears black when using SSS translucency and refraction is not white;
  • Undo for clear shortmap button is not working for QT based UI;
  • Applying 3ds Max Modifier to a simulator/volume grid in volumetric mode prevents it from rendering;

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  • Texture slots for fog depth and translucency amount;


Bug fixes

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V-Ray

  • Evaluate diffuse and specular separately only for non-volume hits with VRayLight Affect atmospherics;
  • Saving EXR directly from the VFB is not multithreaded (regression);
  • Artifacts with matte object and invisible VRayLight;
  • Reflections dim falloff does not work with matte object;
  • Invisible lights are visible in front of Matte surfaces;
  • Animated thickness parameters for thin film in VRayMtl are not exported;
  • Crash in compact material editor when dragging VRayBlendMtl's coat material to a free slot;

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  • "Use displaced surface" option in VRayTriplanarTex for diffuse;
  • Implement Qt UI of VRayTriplanarTex;
  • Make "By node handle" the default random mode for VRayTriplanarTex;


Bug fixes

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V-Ray

  • Crash on export with Chaos Scatter and assigned surface color on the source object when the distribute-on object does not have any texture to be used as a base map;
  • Animated cloud parameters in VRaySun are not exported with frame range;
  • Render to Texture crashes when there is a geometry with VRayDisplacement in the scene;
  • Any changes to Render region resets Real Zoom during an IPR session;
  • Slow memory release with many VRayProxies;
  • VRayEnmesh is not tiled in the negative UV direction respective to the uvw gizmo of the base object;
  • Time reported by the progress for "Compiling geometry" is incorrect in Standalone;
  • Memory leak in TexLut;
  • Memory leak when saving multichannel/multipart OpenEXR files;
  • TexLut fails to read file on Linux when the path is specified with backslashes;
  • BitmapBuffer: <frame0*> support;
  • Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness;
  • MDL displacement is not exported correctly;
  • VRayScannedMtl with triplanаr mapping and VRayBlendMtl renders differently when exported;
  • Metadata from VRayOptionRE is not saved in tiled exr;
  • Spurious crash when starting viewport IPR using V-Ray GPU;
  • V-Ray crashes if there are very long strings in "Object Properies -> User Defined";
  • VRayBlend's sub-materials are not exported with VRayMtlSelect RE;
  • Crash on scene save in 3ds max 2017 after Cosmos import and creating light or geometry from V-Ray Toolbar;
  • V-Ray proxy does not update the "preview override" correctly;
  • VRayDecal creation/material assignment not registered in RT IPR (RT CPU & GPU);
  • IPR crash when render Proxy with bump material inside .vrscene node;
  • Animated Near and Far distance in Falloff Map with Distance Blending mode are not exported;
  • 3ds Max crashes to desktop when exporting specific scene with TyFlow;
  • Camera motion blur is always active on GPU in 3ds Max;
  • Crash during V-Ray CPU IPR if decal creation is canceled;
  • Difference in V-Ray Standalone with mapped GradientRamp for mapping values above 1;
  • VRayCarPaintMtl2's displacement is not exported;
  • TexFalloff used for opacity is rendering differently in IPR and production;
  • Render difference with Object Visibility in V-Ray Standalone;
  • Support for export of animated OSL shaders and MB;
  • Visibility option is ignored on RailClone object when using the original source material on export;
  • Discrepancy with Physical camera's DOF with empty custom texture slot;
  • Crash to desktop when using instanced shapes in Pflow with a normal mapped material;
  • Crash in 3ds Max when rendering VRayScene object with VRayUVWRandomizer used in its vrscene;
  • Artifacts when using "reflect on back side" with glossiness<1 and objects with the Bend modifier;
  • The 'Custom Scaling Size' Windows settings causes text and button overlays in the V-Ray Light Lister;
  • Gradient ramp as bump is not working in V-Ray Standalone;
  • Hair cache is not cleared with Ortnatrix .abc in VRayProxy;
  • Difference in VRayMtl with fog between opacity_mode 0 and 2;
  • tyFlow particles rendered with Particle Shader have too strong motion blur when rendered with V-Ray Standalone or V-Ray GPU;
  • LPE light tags support;
  • VRayNormalMap with a map in the Bump map slot doesn't render with Standalone;
  • VRayDecal with material displacement doesn't work properly when projected on excluded displaced object;
  • Discrepancies between Max and Standalone with VRayMultiSubTex's Random by Instance ID when VRayProxies are instanced by VRayInstancer;
  • ChaosScatterSurfaceColor map does not work properly when applied to VRayProxy;

  • Light position wrong for lamps imported from Cosmos;

  • Wrong viewport preview with visibility overrides in VRayProxy loading same mesh file;

  • Wrong translucency with Multi/Sub-Object material on instanced objects when original geometry is hidden;

  • Crash with ChaosScatter during IPR when deleting/undoing random instances while Instance mode is selected;

  • Crash with ChaosScatter when having mapped transformations scale slot with Legacy mode chosen;

  • Typo in V-Ray Proxy Menu (Bounging instead of Bounding);

  • Exception in V-Ray GPU with .vrscene node when rendering sequence;

  • Crash with empty VRayEnmesh reference objects list in V-Ray Standalone;

  • VRayLightSelect produces black pixels with glossy materials with black fog color;
  • Standalone crashes with specific scene with VRayEnmesh;
  • Deep breaks VRayMtlReflectGlossinesss when deep fragment by Z-Depth is used;
  • Animated Clouds are not affected by the timeline when rendering in GPU;
  • Blue tint on material preview swatch when 'Show background' option is enabled in 3ds max 2023;
  • Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;

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