Page History
Build 6.20.
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Date Date – November 29December 20, 2023
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Modified Features
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V-Ray
- Register V-Ray Lister in the V-Ray application menu
- Add MaxScript function to show the V-Ray Lister (vrayShowLister())
Bug fixes
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V-Ray
- Square Artifacts with adaptive lights after updating to 6.20.00 in specific scenes
- Artifacts with Subsurface Scattering and Adaptive Lights in specific scenes
- Multiple V-Ray properties items occur in the quad menu when using 3ds Max in languages other than English
- V-Ray for 3ds Max Japanese localization - issues in the file filter when picking .IES files in V-Ray IES lights
V-Ray and Vantage
- Crash with animated ForestPro objects in 3dsMax live link
Chaos Scatter
- Fixed edge trimming for instances of hierarchical/group models (For now edge trimming requires that objects have sub elements)
- Fixed problem with high CPU load and slow viewport update on isolate selection
- Import scatter preset dialog title correction
Build 6.20.00
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Official release, Update 2
Date – November 29, 2023
New Features
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V-Ray
- Enscape .vrscene importer (Beta)
- One-click submit to Chaos Cloud
- Integrate Chaos Scatter 4 in the V-Ray installer
- Render to texture support for denoising
- USD - Support for latest MaxUSD
- USD - Implement a workflow for material override
- Implement Shadow Select Render Elements
- Import IES-type lights from Cosmos
- Introduce adaptivity clamp in order to avoid high sampling in overexposed regions of the image
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- Add the upscale option to the standalone denoiser tool
Modified Features
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V-Ray
- Improve ForestPack export for a lot of instances
- Optimize ForestPack edge trimming export
- Improve .vrscene export of hidden geometry
- Improve geometry compiling for subdivision surface objects on high core count machines
- Download the missing asset revision used in the project (Cosmos)
- USD - 3ds Max should export assets paths with a forward slash
- Rendering deep images in progressive mode should save a non-deep image regardless
- Improvements for the V-Ray menu Set default MAX V-Ray UI setting
- Change the Render Setup's UI modes labels from "Default" to "Basic"
- Reveal all the options for the camera types in the Camera rollout
- Move VRayProxy's Object hierarchy to a separate dialog
- Add a label when there are no cameras in the scene and using the flyout render button in the VFB
- Scripting access to Override Material Settings
- V-Ray for 3ds Max Japanese localization
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- Add initial support for RAW render elements in V-Ray GPU
Modified Features
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V-Ray
- Optimize vrscene export for ForestPack and motion blurred Anima assets
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- Chinese translation is implemented.
Modified Features
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V-Ray, VRayDecal
- Add "Render when hidden" option to VRayDecal;
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Official release, Update 1 Bugfix
Date - March 16, 2023
Modified Features
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V-Ray
- Make the error 'Ignoring material LPE label "base"' a warning;
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- Add an "invert" option to the VRaySphereFade atmospheric, similar to the one in Maya;
Modified Features
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V-Ray
- Make the VRayDecal mask blend for displacement;
- Instancing 3ds Max .vrscene export support for VolumeGrid;
- Export of animated film gate of VRayPhysicalCamera;
- Warning in the Scene Analyzer for scenes with Irradiance map;
- Silent installation changes the .xml file values;
- Ability to specify channel numbers for UVs and other alembic arbGeomParam data;
- Improve context menus of material and map buttons;
- Improve VRayLightMix's right-click menu;
- Expose the DeleteResumableFileOnSuccess option in the V-Ray for 3ds Max interface;
- Progressive caustics performance improvements
- Optimize OSL headers loading;
- Improve the machine info printed in the log in V-Ray Standalone or by the -version flag;
- Support for long error messages;
- CPU IPR should read the mtl_maxdepth settings;
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- Add Soap Bubble preset to V-Ray Mtl presets;
Bug fixes
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V-Ray
- Missing Tab name in the VRayBitmap node in Max 2018;
- VRayDisplacementMod's MaxScript write_vrmesh command is not working;
- VRayProxy vrmesh can not be overridden from 3ds Max in V-Ray 6;
- Low CPU utilization with Intel Alder Lake CPUs on Windows 11;
- Decal displacement doesn't affect minimum geometry displacement, breaking negative decal displacement;
- Crash with Forest with V-Ray 6 IPR;
- V-Ray Light Lister misbehaves with DPI scaling above 100%;
- VRayScene Animation Override Playback parameter value is not exported;
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- Use native 3ds Max material and map Qt buttons wherever possible;
Bug fixes
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V-Ray
- Crash on starting IPR rendering with Forest scene;
- Drag and dropping images onto the VRayBitmap's bitmap slot stopped working;
- VRayMtl appears black when using SSS translucency and refraction is not white;
- Undo for clear shortmap button is not working for QT based UI;
- Applying 3ds Max Modifier to a simulator/volume grid in volumetric mode prevents it from rendering;
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- Texture slots for fog depth and translucency amount;
Bug fixes
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V-Ray
- Evaluate diffuse and specular separately only for non-volume hits with VRayLight Affect atmospherics;
- Saving EXR directly from the VFB is not multithreaded (regression);
- Artifacts with matte object and invisible VRayLight;
- Reflections dim falloff does not work with matte object;
- Invisible lights are visible in front of Matte surfaces;
- Animated thickness parameters for thin film in VRayMtl are not exported;
- Crash in compact material editor when dragging VRayBlendMtl's coat material to a free slot;
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- "Use displaced surface" option in VRayTriplanarTex for diffuse;
- Implement Qt UI of VRayTriplanarTex;
- Make "By node handle" the default random mode for VRayTriplanarTex;
Bug fixes
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V-Ray
- Crash on export with Chaos Scatter and assigned surface color on the source object when the distribute-on object does not have any texture to be used as a base map;
- Animated cloud parameters in VRaySun are not exported with frame range;
- Render to Texture crashes when there is a geometry with VRayDisplacement in the scene;
- Any changes to Render region resets Real Zoom during an IPR session;
- Slow memory release with many VRayProxies;
- VRayEnmesh is not tiled in the negative UV direction respective to the uvw gizmo of the base object;
- Time reported by the progress for "Compiling geometry" is incorrect in Standalone;
- Memory leak in TexLut;
- Memory leak when saving multichannel/multipart OpenEXR files;
- TexLut fails to read file on Linux when the path is specified with backslashes;
- BitmapBuffer: <frame0*> support;
- Diffuse artifacts with anisotropic reflections and sheen or diffuse roughness;
- MDL displacement is not exported correctly;
- VRayScannedMtl with triplanаr mapping and VRayBlendMtl renders differently when exported;
- Metadata from VRayOptionRE is not saved in tiled exr;
- Spurious crash when starting viewport IPR using V-Ray GPU;
- V-Ray crashes if there are very long strings in "Object Properies -> User Defined";
- VRayBlend's sub-materials are not exported with VRayMtlSelect RE;
- Crash on scene save in 3ds max 2017 after Cosmos import and creating light or geometry from V-Ray Toolbar;
- V-Ray proxy does not update the "preview override" correctly;
- VRayDecal creation/material assignment not registered in RT IPR (RT CPU & GPU);
- IPR crash when render Proxy with bump material inside .vrscene node;
- Animated Near and Far distance in Falloff Map with Distance Blending mode are not exported;
- 3ds Max crashes to desktop when exporting specific scene with TyFlow;
- Camera motion blur is always active on GPU in 3ds Max;
- Crash during V-Ray CPU IPR if decal creation is canceled;
- Difference in V-Ray Standalone with mapped GradientRamp for mapping values above 1;
- VRayCarPaintMtl2's displacement is not exported;
- TexFalloff used for opacity is rendering differently in IPR and production;
- Render difference with Object Visibility in V-Ray Standalone;
- Support for export of animated OSL shaders and MB;
- Visibility option is ignored on RailClone object when using the original source material on export;
- Discrepancy with Physical camera's DOF with empty custom texture slot;
- Crash to desktop when using instanced shapes in Pflow with a normal mapped material;
- Crash in 3ds Max when rendering VRayScene object with VRayUVWRandomizer used in its vrscene;
- Artifacts when using "reflect on back side" with glossiness<1 and objects with the Bend modifier;
- The 'Custom Scaling Size' Windows settings causes text and button overlays in the V-Ray Light Lister;
- Gradient ramp as bump is not working in V-Ray Standalone;
- Hair cache is not cleared with Ortnatrix .abc in VRayProxy;
- Difference in VRayMtl with fog between opacity_mode 0 and 2;
- tyFlow particles rendered with Particle Shader have too strong motion blur when rendered with V-Ray Standalone or V-Ray GPU;
- LPE light tags support;
- VRayNormalMap with a map in the Bump map slot doesn't render with Standalone;
- VRayDecal with material displacement doesn't work properly when projected on excluded displaced object;
- Discrepancies between Max and Standalone with VRayMultiSubTex's Random by Instance ID when VRayProxies are instanced by VRayInstancer;
ChaosScatterSurfaceColor map does not work properly when applied to VRayProxy;
Light position wrong for lamps imported from Cosmos;
Wrong viewport preview with visibility overrides in VRayProxy loading same mesh file;
Wrong translucency with Multi/Sub-Object material on instanced objects when original geometry is hidden;
Crash with ChaosScatter during IPR when deleting/undoing random instances while Instance mode is selected;
Crash with ChaosScatter when having mapped transformations scale slot with Legacy mode chosen;
Typo in V-Ray Proxy Menu (Bounging instead of Bounding);
Exception in V-Ray GPU with .vrscene node when rendering sequence;
Crash with empty VRayEnmesh reference objects list in V-Ray Standalone;
- VRayLightSelect produces black pixels with glossy materials with black fog color;
- Standalone crashes with specific scene with VRayEnmesh;
- Deep breaks VRayMtlReflectGlossinesss when deep fragment by Z-Depth is used;
- Animated Clouds are not affected by the timeline when rendering in GPU;
- Blue tint on material preview swatch when 'Show background' option is enabled in 3ds max 2023;
- Adaptive dome light artifacts in scene with V-Ray Dome and multiple IES lights;
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