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This page provides information on the V-Ray Material Builder node.

 

Overview


The V-Ray Material Builder node is a container that allows you to create a variety of V-Ray materials. By default, it creates a BRDFVRayMtl connected to a V-Ray Material Output node. From here, a variety of V-Ray nodes can be created such as BRDF and utility material nodes, textures, mapping nodes, and atmospheric effects.

 

UI Path: ||mat Network|| > V-Ray > Material > V-Ray Material Builder

 

 

Parameters


This tab specifies how the following parameters are rendered in Houdini's viewport.

UV Set Name – Specifies the UV Set Name.

Diffuse Texture – Selects a diffuse texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures. 

Opacity Texture – Selects an opacity texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures. 

Reflection Texture – Selects a reflection texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures. 

Metalness – The metalness of the default V-Ray Material node inside the V-Ray Material Builder. If a new V-Ray Material is created within the V-Ray Material Builder, its metalness must be referred to this parameter in order to be rendered correctly in Houdini's viewport.

Roughness – The roughness of the default V-Ray Material node inside the V-Ray Material Builder. If a new V-Ray Material is created within the V-Ray Material Builder, its roughness must be referred to this parameter in order to be rendered correctly in Houdini's viewport.

Enable – Enables displacement.

Displacement Texture – Controls how the displacement looks in Houdini's viewport. 

Scale – Controls the displacement scale.

Offset – Controls the displacement offset.

Method – Specifies the displacement method.

Vector Space – Specifies the vector space from UV TangentObject Space, and World Space.

Up Vector – Specifies the UV Vector.

 

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