This page provides information on the V-Ray Material Builder node.
Overview
The V-Ray Material Builder node is a container that allows you to create a variety of V-Ray materials. By default, it creates a BRDFVRayMtl connected to a V-Ray Material Output node. From here, a variety of V-Ray nodes can be created such as BRDF and utility material nodes, textures, mapping nodes, and atmospheric effects.
UI Path: ||mat Network|| > V-Ray > Material > V-Ray Material Builder
Parameters
This tab specifies how the following parameters are rendered in Houdini's viewport.
UV Set Name – Specifies the UV Set Name.
Diffuse Texture – Selects a diffuse texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures.
Opacity Texture – Selects an opacity texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures.
Reflection Texture – Selects a reflection texture from a list of all available textures within the V-Ray Material Builder. The list contains only ImageFile textures.
Metalness – The metalness of the default V-Ray Material node inside the V-Ray Material Builder. If a new V-Ray Material is created within the V-Ray Material Builder, its metalness must be referred to this parameter in order to be rendered correctly in Houdini's viewport.
Roughness – The roughness of the default V-Ray Material node inside the V-Ray Material Builder. If a new V-Ray Material is created within the V-Ray Material Builder, its roughness must be referred to this parameter in order to be rendered correctly in Houdini's viewport.
Enable – Enables displacement.
Displacement Texture – Controls how the displacement looks in Houdini's viewport.
Scale – Controls the displacement scale.
Offset – Controls the displacement offset.
Method – Specifies the displacement method.
Vector Space – Specifies the vector space from UV Tangent, Object Space, and World Space.
Up Vector – Specifies the UV Vector.