This page provides information on the V-Ray MtlVRayMesh
Overview
The V-Ray Proxy Material is used to assign shaders to the V-Ray Proxy geometry.
UI Paths
||shop Network|| > Material > V-Ray Material node > V-Ray > Material > V-Ray Proxy Material
||mat Network|| > V-Ray > Material > V-Ray Proxy Material
Node
The V-Ray V-Ray MtlVRayMesh node provides inputs for connecting shaders to a V-Ray Proxy.
Parameters
VRayProxy SOP – Use this parameter to point to the V-Ray Proxy in the scene. Once it is selected, the V-Ray MtlVRayMesh node will create inputs for every shape or object in the proxy. Shaders can then be connected to them.