© Taichi Kobayashi


Table of Contents

You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Next »

This page contains information about the V-Ray Random node.

Overview


The V-Ray Random texture is a utility texture that generates a random float or color value based on an input seed value. If the input "color_seed" or "float_seed" are static for all shading points, the resulting "color" or "value" inputs will also be static. Thus, the "color_seed" and "float_seed" inputs should preferably be V-Ray User Float or V-Ray User Color textures sampling a custom per-point or per-primitive attribute. The range of the resulting random values is defined by the Min/Max parameters on the V-Ray Random VOP.

 

UI Path:

||mat Network|| > V-Ray> Texture: Utility > V-Ray Random

||out Network|| > V-Ray Render Elements node > V-Ray> Texture: Utility > V-Ray Random


Parameters


Seed – Offsets the sampling position for the random function. Changing this parameter will produce a different output pattern of random values.

Min – Clamps the lower end of the output to this number. No random number in the generated output will be lower than this value.

Max – Clamps the upper end of the output to this number. No random number in the generated output will be higher than this value.

 

Was this helpful?