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Beta release

Date - Jul 13, 2022

Release notes: V-Ray 6, Beta

 

 

 

Try V-Ray 6 for Maya, beta

 

 

V-Ray Sun Clouds

Craft just the right cloudy sky for your environment in just a few clicks with V-Ray’s new procedural clouds system.

For more information, see the VRaySun page.

 

 


 

V-Ray Enmesh

Apply intricate geometric patterns across surfaces as many times you like, at no extra memory cost. Create beautiful chain mails, fences, knitted fabrics, fences, and much more in just a few clicks.

For more information, see the Enmesh page.

 

 


 

Thin Film Layer

Create realistic soap bubbles, oil spills, and more with the new Thin Film option in the V-Ray Material.

See the VRayMtl 's page.

 

 


 

New ground projection

Elevate your HDRI environment renders with the new, more flexible ground projection capabilities of the V-Ray Dome Light.

 

Infinite
Finite

 


 

Enhanced V-Ray Material energy preservation

Render even more physically accurate rough metals and other reflective surfaces with enhanced V-Ray Material energy preservation.

See the VRayMtl's page.

 

 


 

 

 

V-Ray Decal with Displacement

You can now use V-Ray Decal to add displacement to any surface for even more realistic cracked walls, rocks, embossed lettering, and more.

 

 

off
on

 

 


 

Streamlined USD Support

VRayMtl can be exported as a USDPreviewSurface, so that V-Ray assets can be displayed in various non-V-Ray viewports. Find out more at USD.

 

V-Ray Material Faster Translucency

Render translucent materials even faster with a brand-new V-Ray Material SSS mode.

 

Light Cache in IPR

IPR can now use the Light Cache GI, making IPR and production renders identical.

 


 

VFB Panorama Viewer

Now you can preview your spherical panorama renders while rendering, right from your V-Ray Frame Buffer.

 

Composition Guides Layer in VFB

Fine-tune your scenes’ compositions without going to a separate application. With customizable overlays, the new composition guides layer in the VFB allows you to easily experiment and enhance your image compositions. Find out more at V-Ray Frame Buffer Layers.

 

Non-blocking Submit to Chaos Cloud

Submitting to the Chaos Cloud now happens in a separate process, which leaves the Maya interface free so that users can continue working. See the Chaos Cloud page.

 


 

 

 

V-Ray Profiler

V-Ray now reports how much time was spent in calculating each material in the scene. Paired with the memory tracker this rounds up a complete set of tools for monitoring and managing the rendering performance. See the V-Ray Profiler page.

 

 

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