Build 3.50.04
Official release
Date – Mar. 3, 2017
Download – Build 3.50.04
Modified Features
V-Ray / V-Ray RT
Optimize compiling geometry for scenes with displacement on machines with many cores
V-Ray IPR
Add settings rollout IPR options whether to track changes to the VFB size and whether to always use progressive sampling
V-Ray RT
Add an option to only render the visible part of image for OpenVR and Oculus renders (Follow VR headset)
V-Ray GPU
Do not consider Intel GPUs for V-Ray GPU
Take the adaptive lights number of lights into account
VRayDirt
Make unoccluded sub-texmap slot default when keeping replaced texture as subtexmap
VRayMDLMtl
Show MDL enum parameters as combo boxes instead of spinners
img2tiledexr
img2tiledexr should store its version and build date into the converted OpenEXR files
Bug Fixes
V-Ray
Animated Noise in VRayLightMtl with Direct Illumination On slows down the rendering drastically
Artifacts with Adaptive Lights in certain scenes
Deep image result is overwritten when post effects are enabled
Distributed rendering with no Use local host requires additional license
Improve saving time of progressive resumable files to a network location
Log flood with "Invalid normal index found on face" with specific geometry
Saving to raw images with non-ANSI names fails when post effects are present
The main thread hangs when some of the license servers are offline
Very slow compile geometry phase on particular scenes
Wrong VRayZDepth with use camera clip boundaries enabled and the physical camera's clipping planes disabled
V-Ray IPR
Constant refresh with VRayPhysicalCamera and V-Ray Exposure Control
Crash when adding a render element during IPR
Crash when using adaptive lights and a new light is added to the scene
Rendering hangs and 3ds Max 2017 UI freezes when Physical camera Lens Shift is modified
V-Ray RT
Export display sRGB parameter to .vrscene
Some machines can't load IFL files when accessing them from shared location
Unhandled exception when rendering scenes with Ornatrix feathers and displacement in production rendering mode
V-Ray GPU
Black regions with Projections
Different results with VRayClipper and Camera rays only option enabled
Adaptive Lights are not updated after change in region/resolution during ActiveShade
Compensate camera exposure of VRayLightMtl is not working
CUDA error 719 with specific scene
Fix potential crash with unsupported render elements
Alpha pixels missing with matte/shadow plane
Overexposed lighting when rendering with V-Ray GPU
The specular contribution does not get adjusted by the fog attenuation
VFB
Denoiser hardware acceleration type is not updated at render end
Denoiser is not applied progressively when rendering with V-Ray RT
Do not apply denoiser on load from history
Lens effects hardware acceleration mode doesn't work
Selecting a point in the curves color correction window causes the point to move
The curves color correction in the VFB should be applied after the exposure
Turning off the Select object mode during ActiveShade leaves the wrong cursor
VRayDenoiser
Denoiser is calculated every time before V-Ray RT rendering start if it was used before
The option Only generate render elements is producing corrupt file
VRayFur
Not properly generated with Bitmap texmaps
VRayGLSLMtl / VRayGLSLTex
Materials are transparent in BRDF mode
VRayGLSLMtl / VRayMDLMtl / VRayOSLMtl
None of the General shader properties are accessible through MAXScript
VRayOSLMtl / VRayOSLTex
Crash with 1000+ shader nodes
Exporting OSL materials with unconnected textures for V-Ray RT produces broken scenes
VRayProxy
Crash with Alembic file with containing incorrect UVW mapping indices in V-Ray RT
Custom attributes for alembic files are lost in Show whole mesh display mode
VRayToon
Active checkbox not exported for V-Ray RT
Add render element export for V-Ray RT
Missing toon effect with 3ds Max standard cameras
VRayMDLMtl
Crash when loading an .mdl while V-Ray RT is running and then stopping it
Exporting empty MDL materials fails
Merging light cache passes is very slow when rendering scene with missing MDL resource files
Shows as incompatible when V-Ray RT is set as production render engine
Spinners reject negative parameter values
Treat df::bsdf() as black diffuse
Wrong rendering of MDL texture with bump on geometry with incorrect tangents
VRayScatterVolumeMtl
NaN pixels occur
VRayScene
Animation is not working for V-Ray RT
Missing objects from imported vrscene when rendered with V-Ray RT
Snippet override with wildcards doesn't work on Windows 7
V-Ray scene converter
Broken lights instances after conversion
img2tiledexr
Fails to convert files properly after 3.50.03
Build 3.50.03
Official release
Date – February 8, 2017
Download – Build 3.50.03
New Features
V-Ray GPU
- Distortion support for physical camera
Modified Features
V-Ray
Move the VRayDenoiser progressive update frequency in the System rollout
V-Ray RT
The IPR button in the VFB should work when V-Ray RT is the production renderer
ActiveShade should render with the current VFB resolution and should track changes to the VFB size
Export Forest Color information as color instead of 3 float numbers
V-Ray GPU
Add a warning when users have Adaptive Lights and Shadows RE enabled
Support VRayUserColor to be used for mapping channels
Support the noise parameters for Gradient Ramp texture
V-Ray IPR
Add MAXScript callback when IPR completes rendering
Production IPR should fill the VFB and react to changes in the VFB size and changes to render resolution
Production IPR should react to changes in the render region in the VFB
Track changes to node properties both V-Ray and user during IPR
Track changes to the environment overrides in the render settings during IPR
VFB
Add command for VFB display control (vfbControl #show)
RGB button switches between RGB color and effectsResult channels
Show HSV values in the VFB pixel information window
VRayMDLMtl
Add displacement support to MDL
Display texture parameters in MDL materials as file buttons
VRayScene
Override material with 3ds Max native materials
VRayVolumeGrid
Option to disable the Optimizing Volumetrics rendering pre-pass
V-Ray Scene Converter
Blend material to VRayBlendMtl conversion support for sub materials and textures
Convert Corona's native materials, textures, and lights to V-Ray ones
Bug Fixes
V-Ray
Adaptive lights don't work with fly-through light cache
Concatenated node user attributes on VRayProxy objects
effectsResult channel is not saved with .vrimg file from Render Setup
Resumable rendering with bucket sampling and post effects stops with an error after the first completed frame
When saving a scene with GLSL, OSL or MDL the full path to the file is not always written
V-Ray RT
Incorrect adaptive lights with production (non-ActiveShade) renders
Light cache from map is not used in out of process rendering
Not located alembic proxies with local paths
Not updating the IFL sequences properly during time slider change
Some scenes with multiple MDL materials fail to export
Wrong rendering with light cache from file saved with adaptive light grid
V-Ray GPU
Adaptive lights with VRayClipper with affect lights off in some cases has artifacts
Artifacts with Skylight portal and adaptive lights
Artifacts with VRayLight exclude lists and Adaptive lights
Bump looks wrong with object-space UVW generator
Compiling geometry takes too long in a specific scene when using GPU
Crash when tweaking the displacement amount in specific scene
Crash with adaptive lights and disabled light portals
Discrepancy in rendering of Normal, Average and Multiply Blending Modes of Tint in Forest Color texture
Crash with empty Forest Color map channel
Don't save matte render elements for GPU when writing to image
ForestPro objects not rendered when Displacement is enabled in specific scene
Gradient Ramp connected to Gradient Ramp renders wrong
Lens effects Object/Material ID is not working with GPU rendering
Max ray intensity is not applied to self-illumination and light cache bleeding
Noisy results even though the sampling settings are high
Occasionally wrong lighting with adaptive lights
Random crash when using light cache with adaptive lights
Some Render Elements render wrong in specific setups
Render is very slow floods the kernel with invalid messages when rendering with On-Demand textures but there are no textures in the scene
Tweaking assigned Color Correction maps to Environment changes the output
Visible mesh edges on refractive objects
XRef Multi/Sub-Object material renders black with CUDA
V-Ray IPR
Changing properties of the VRayPhysicalCamera are not updated in IPR
Crash after using the V-Ray Light Lister during production IPR
Crash when accessing the Material Editor during an ActiveShade session with Clear cache on render end enabled
Crash when adjusting curves in VRayHDRI during IPR
Crash when cloning a specific object during IPR
Crash when creating instances in a particular scene during IPR
Crash when creating VRayLight without dragging for setting the size during IPR
Crash with IPR with VRayFastSSS2's object-based pre-pass
Crash with XRef materials during IPR
IPR crashes with VRayExtraTex Render Element
IPR render from camera that has Skew modifier applied doesn't match production render
Locked camera view is not respected in IPR
Making an object a shadow catcher from the V-Ray toolbar is not updated in IPR
Modifying VRayLight created in IPR as a Copy crashes 3ds Max
Occasional crash with IPR related to texture shortcut buttons
Unhandled exception with instanced objects during IPR
VRayLightMtl intensity is not properly updating in IPR
Hiding and unhiding of nodes is not reflected in production IPR
Render mult parameter of VRayHDRI is not working in IPR
VFB
Environment variables not re-read defined in OCIO
Fix scaling of non-native resolution images in the history
Hide lens effects ID masks when loading from the history
Lens effects are not updated every time the update button is pressed
VRayCurvatureMap
Crashes when rendering with VRayCurvatureMap inside VRayExtraTex Render Element
VRayGLSLMtl/VRayGLSLTex
Shader inputs are not shown when using Quick Shader
VRayMDLMtl
3ds Max occasionally crashes on closing in shutdownNeuray()
Crash when changing parameters during out of process ActiveShade session
Crash when referencing missing textures
Materials with textures crash when connected to VRayBlendMtl
MDL files are not loaded on scene open
Reloading the same MDL material makes the preview disappear
The gamma mode is ignored
VRayNormalMap
The normal map is affected by the bump map multiplier
VRayProxy
User attributes aren't distributed to all references/instances
VRayScene
Alembic preview is not loaded
VRayToon
Map for color is not exported for V-Ray RT
The hidden edges of objects with non-fully opaque materials are drawn
VRayVolumeGrid
The Loop Overlap option is not exported to V-Ray RT and vrscenes from 3ds Max
vrimg2exr.exe / img2tiledexr.exe / V-Ray
Slow EXR saving process on network location
Build 3.50.02
Beta release
Date – January 12, 2017
Download – Build 3.50.02
New Features
V-Ray
Add VRayRawDiffuseFilter, VRayRawReflectionFilter and VRayRawRefractionFilter render and bake elements
Fallback to limited functionality Demo mode if no license is present
V-Ray RT
Add support for adaptive lights
V-Ray GPU
All supported procedural textures to work for bump maps, when used through VRayColor2Bump texture
Implement support for Forest Color texture
Support for Mapped, Linear and 4 corners Gradient types in Gradient Ramp texture
Support for adaptive lights in CUDA (both in Production and in ActiveShade)
Support for the planar VRayClipper
VFB
Lens effects work on the denoised result if a denoiser render element is present
Lens effects can be enabled and adjusted during rendering
VRayMDLMtl
Integrate support for NVIDIA MDL
Initial support for VRayMDLMtl in V-Ray RT
VRayScene
Implement scene node that supports rendering geometry and materials from a .vrscene file and settings override with another file
VRayToon
Ability to store the toon outlines in a separate render element
VRayVRmatMtl
Does not update on filename change in V-Ray RT
V-Ray Toolbar
Add button to make selected objects shadow catchers
Modified Features
V-Ray
3ds Max render effects should be applied when the Stop button is pressed in the render progress
Adaptive lights sampling improvement when the total lights are less than the Adaptive lights count
Bucket resuming writes its own .vrimg output if other output format is set
Enable adaptive lights by default
Faster 2d displacement on machines with many cores
Faster rendering of proxies on many-core machines
Improve the HDR images loading speed
Make 1 a possible value for Geometry samples in Render Setup
Remove limitation on parameters count for OSL and GLSL shaders
Restore the 3ds Max project folder after DR render
Rework post-effects pipeline to avoid Lens effects overriding the denoised image in particular
Right-click on parameters' spinners should reset them to the default values instead of zero for most of V-Ray plugins
The light grid for adaptive lights does not take specular light contributions into account
V-Ray RT
Allow irradiance map and light cache from saved file in ActiveShade
Change mouse cursors for some of the right click modes during Active Shade
Implement export of VRayToon
Implement the glossy Fresnel options
Improve random by render ID values generation for V-Ray RT and matched with VRayMultiSubTex
VFB
Add a render stamp variable noiseThreshold for the reached noise threshold of the progressive sampler
Add toolbar button for copying the current channel to clipboard
Increase default VFB history maximum files count to 100 and the size on disk in MB to 10000
Show a progress bar in the VFB during IPR session
VRayALSurfaceMtl
Support for Raytraced SSS ID V-Ray object property
VRayMtl
Disabled by default the GI checkbox for self-illumination
VRayMtlReflectIORBake
Replace the Store in fixed point format (rg.ba) option with an Invert value one
V-Ray Bitmap to VRayHDRI converter
Bitmaps in objects/modifiers/environment should be handled
Bug Fixes
V-Ray
Adaptive lights don't work with fly-through light cache
Adding lights during IPR session produces wrong results when adaptive lights are enabled
Artifacts with adaptive lights and VRayFastSSS2 material
Crash when modifying matte object material in IPR
Deep merge strategy set as None renders incorrectly with non-fully opaque objects
Different bump with bitmaps since 3.50.01
Environment map ghosting through objects when matte/shadow objects are in the scene
If there is no license available V-Ray crashes when rendering
IPR crashes with Hair and Fur on render stop
IPR crashes with VRayExtraTex render element
IPR crashes while painting with the VRayFurStyler
Issue with finalToon and orthographic cameras
Noisy pixels not cleaned up by the progressive sampler
Random crashes after progressive rendering is finished
Render hangs when resuming with DR and distributed light cache
Rendering hangs at transforming vertices when there is a VRayVolumeGrid and many VRayLightMtl materials with direct illumination enabled
OSL preprocessor-only output is polluted with diagnostic messages
Wrong viewport drawing of objects after rendering in 3ds Max 2017
Scene renders brighter when there is glass at the windows
V-Ray RT
Crash during ActiveShade with a scene with instanced VRayProxy
Crash with time slider and motion blurred meshes
Error when rendering RT DR with Max Frame buffer and Render Mask
Matte for refl/refr of VRayMtlWrapper has no effect
Mismatched Vertical Tilt correction compared to production renderer
Noisy results with progressive sampler when Sub-pixel mapping is enabled
Skew modifier on Standard cameras is ignored
Unhandled exception when editing part of specific material used as Override during ActiveShade session
Using Array tool during ActiveShade rendering causes missing objects in 3ds Max 2017
VRayIntancer crashes when rendering out of process
When setting through the VFB the camera focus distance it gets messed if the user clicks on a dome light
V-Ray GPU
Add warning when using too many textures per material with on-demand textures
Artifacts with shadow catcher
Bitmap aperture is not rendered with CUDA
Broken shader with dirt as layer weight
Can't use more than 1 triplanar texture for bump
Crash with Distance texture
Difference in transparency between RT CPU and GPU in specific scene
Different shader result in scene with complex procedural texture tree
Hair is rendered very slow with light cache
OCL device select tool doesn't save changes on some computers
On demand textures produce different result to Full Size with specific scene
Only the initial image of ifl sequence is used when the Bitmap or VRayHDRI map is linked to Output map
Refraction volume is shaded differently compared to CPU
Specific GLSL shader files produce error with CUDA
Moving lights in 3ds Max is causing GPU memory leak
Negative values for distribution of VRayDirt produce unexpected results
VFB
Artifacts in Compare V-Ray Settings window from VFB History when resized
Crash when lens effects Bloom mode is set to Render elements only
Random crash when switching production renderer from V-Ray RT to V-Ray with open VFB
Render region issues when set through MaxScript vrayVFBSetRegion function prior to rendering
The width of History Settings window is not enough to display the whole Completed Renders Only checkbox label
V-Ray RT settings are not saved in the history if set as production renderer
Zooming the color corrections curve causes major lagging of the UI
VRayClipper
Mesh clipper doesn't handle motion blur
More precise rendering with GI
Moving a mesh clipper during IPR session doesn't work correctly
VRayOrnatrixMod / VRayHairFarmMod
Typo in dynamic_tessellation parameter (was dynamic_tesselation) in both UI and MaxScript
VRayProxy
Mesh preview memory leak after 3.50.01
VRayStochasticFlakesMtl
Shading produces blending artifact
VRayToon
Crashes when rendering with VRayScatter
Produces artifacts when width map is set
Removing objects from VRayToon exclude list sometimes removes wrong objects
The Remove button of VRayToon exclude list becomes inactive when multiple toon effects are applied
VRayVolumeGrid
Crash when previewing or rendering a cache where the ID channel cannot be uncompressed
Deleting a volume grid object and then rendering causes a crash
Exporting a VRScene with volume grid object calculates light and particle pre-passes
Broken Lighting and Specular render elements for reflective/refractive geometry
Lights that were in the scene before creating a new volume grid object are added to its exclude list
Ocean Rendering hangs at low altitude when the container is far away
Slow creating and deleting of many lights from the scene
Build 3.50.01
Beta release
Date – November 22, 2016
Download – Build 3.50.01
New Features
V-Ray
Enable usage as an interactive production renderer (IPR)
Enable the resuming of bucket renders from raw .vrimg files
Enable the resuming of progressive renders
Experimental implementation of adaptive lights
Optimize GI rendering
V-Ray RT
Support for direct output to Oculus Rift and HTC Vive
Object picking in VFB
Enable Set focus distance in the VFB for the selected camera
V-Ray GPU
Aerial Perspective support
Support for matte materials shadow catcher
Support for the VRayStochasticFlakesMtl material
Initial implementation for on-demand mip-map texture in production rendering mode
Less CPU memory usage when rendering scenes with many textures
Less GPU memory usage when rendering scenes with many textures
Implement support for Render mask
Support for velocity render element
Better handling of geometry and materials updates during ActiveShade
Add Low GPU thread priority option
Support for additive mode of the VRayBlendMtl
Support for transparency for the layers of the VRayBlendMtl
Add support for VRayAtmosphere render element
Fixed differences in lighting between V-Ray RT CPU and GPU
Fixed differences in texture blending between V-Ray RT CPU and GPU
Support for Irradiance Map from file
Support for RenderID, ObjectID and MtlID render elements
Implement ground projection of VRayHDRI
VFB
Implement hardware acceleration support for lens effects
VRayMtl
Implement Glossy Fresnel option
VRayALSurfaceMtl
Include alSurface shader port for V-Ray in the installation
VRayProxy
Support for user property tags in the proxy file name
VRayScannedMtl
Add ability to capture and render the back lighting
VRayVolumeGrid
Add a render preset for Maya Fluids vdb
Support for Cap Mesh mode in V-Ray RT
Modified Features
V-Ray
Add control for panoramic pole merging for stereoscopic rendering (V-Ray RT MaxScript properties .top_merge_angle .bottom_merge_angle)
Dome light minor speed optimization
Display warning when View navigation in ActiveShade is selected without looking through camera
Increase the tooltip display times in the render settings
Remove the interpolated reflections/refractions options
Set the default value for the dynamic noise threshold for the progressive sampler to 80
Use adequate precision for render elements (full/half precision) in OpenEXR files
When using a dome light, matte objects have visible outlines unless GI environment is overridden with zero
Bundle License Server with the installation instead of the vrlservice.exe
V-Ray / V-Ray RT
The progressive sampler should finish the current pass when the given "Render time" is surpassed
Draw the alpha channel during the undersampling phase of the progressive sampling
V-Ray RT
Apply resolution changes without restarting the rendering
Add Select object and Get object material right-click options in the VFB
Add UI mode views switcher for V-Ray RT between Default and Advanced views
Make V-Ray RT to take the render state of the Laubwerk trees options, not the viewport
VFB output file paths are not exported in .vrscene file
View navigation in ActiveShade VFB is too fast
V-Ray GPU
Support for the directionality attribute of the VRayLight in Plane mode
Ability to load precalculated Irradiance map GI cache files
Changes on materials with baked texture to be updated quicker
Faster rendering of materials with bump maps
Faster rendering with Bitmap output curves
Faster rendering of rounded edges texture
Print the message about not having OCL devices env var as a info, not warning
Print the OpenCL Driver version in the log
Print warning when there is a render element that's not supported on the GPU
Print warning when max sample level is set to 0
Raise the number of rays per pixel when the number of active pixels is too low
Solid reflective material getting alpha dropouts
Support for UVW coordinates type in VRaySamplerInfo render element
VRayMtl
Make the GGX BRDF the default one and turn on glossy Fresnel by default
Move the reflect on back side option in the reflection section of the Basic rollout
The anisotropy controls should be disabled when the BRDF is set to Phong
VRayProxy
Allow for the viewport preview to be overridden by another .vrmesh or Alembic file
Add rendering support for Mudbox exported .vrmeshes with Level-of-Detail
Interpolate geometry data for heterogeneous Alembic files with velocity channel
Optimized the preview read and update for animated proxies
VFB
MaxScript commands to show/hide history and color corrections panels of the VFB
Contrast curve should be applied in sRGB color space
Change the default values of the Lens Effects
Improve history images saving speed
Move the history image compare buttons from the main toolbar to history toolbar
The button for showing the messages log should bring the messages window to the front
White balance should be applied before exposure
VRayClipper
Optimize plane clipper with empty exclude lists
VRayDenoiser
A warning should be printed when the VFB is disabled
Check the sampler settings before starting a render and warn if incompatible
VRayHDRI
Add a MaxScript parameter for axial rotation
VRayOSLMtl / VRayOSLTex
Enable support for multiple include paths in OSL
Speed up the texture sampling in OSL
VRayScannedMtl
Add ability to render licensed materials (library licenses)
Add support for Nitrous viewport preview
VRayStereoscopic
Add new fragment merge mode, where fragments are merged by render ID and z-depth
VRayTriplanarTex
The blend and scale parameters should be animatable
VRayToon
Add an option to exclude an object in the V-Ray object properties
VRayVolumeGrid
High-DPI support for the render curves and gradients
Improve the motion blur for atmospherics
Improve the velocity voxel preview
Optimize rendering with emissive lights, Ray-Traced self-illumination and complex geometry
Respect the maxRenderThreads setting in V-Ray during rendering
Support V-Ray's per-object motion blur duration override
When several points on diagram are selected, right click on one of them should affect all points
vdenoise.exe
Add abort on OpenCL errors
The noise level channel can also be named "VRayNoiseLevel"
V-Ray Toolbar
Creating VRayFur from the toolbar button should select the newly created fur object
V-Ray scene converter
Added an option to convert only selected objects
.vrscene exporter
Renderer settings of V-Ray RT as production renderer are not exported
Bug Fixes
V-Ray
Crash on loading scene after rendering with time stamp
Remove the "(notUsed)" from the imageSampler_renderMask MaxScript properties
Unwanted GI caustics with refractive materials with affect shadows enabled
Tiled texture cache set message is flooding the log when using Slate Material editor
V-Ray RT
Composite texture with Output map on reflect and diffuse gives a different than production render result
Crash with Particle Flow and motion blur when sliding the time during ActiveShade session
Crash when there are materials with very long names and special characters
Effect ID of VRayMtl is not exported
Excessive progressive sampling AA filter memory consumption with ActiveShade rendering and render region
Exclude lists of VRayDirt don't work with HairFarm
Exporter doesn't resolve light cache file paths
Exporter is missing some of the VRayMtl and VRayFastSSS2Mtl features
Isolating geometry in a scene with duplicating nodes names and handles produces WndProc error with out of process rendering
Invalid geometric normal warnings with VRayLight and stereo cube camera
Static geometry of VRayDisplacementMod is not exported
There is no motion blur on VRayFur when applied to a geometry with a modifier
Motion blur samples are not applied to animated VRayPhysicalCameras unless they are set locally
Not all supported image filters are exported
Not exported opacity texture correctly if names are the same with other textures
Not updating the IFL sequences properly during time slider change
V-Ray trace sets are not exported
V-Ray GPU
Auto update bitmaps is broken with in-process rendering
Crash when reading from large, 8k+ textures
Crash when switching Noise coordinates to Vertex color channel while rendering
Crashes on scenes containing textures with elliptical filtering
Crash with motion blur and Material IDs set
Different texture output with Color Map and tweaked Output Amount
Different bump compared to CPU with Mask map
Difference in shading VRayDirt in VRayTriplanarTex
Different indexes of Ornatrix hairs on each frame
Flicker when rendering animation with Backburner/Deadline with lights with include/exclude lists
GGX BRDF produce noise in Object ID render element in CUDA
IES lights with invalid paths to files sometimes are rendered wrong
Incorrect sun position when using VRaySun/Sky with specific procedural color correction textures
Mapped masks of Composite map don't work
Material shader tree does not reflect the materials changes in ActiveShade in all cases
Out of process V-Ray RT rendering crashes on frame change in a scene with duplicating nodes names
Random by Render ID mode of VRayTriplanarTex is not applied in bump
Render elements does not respect the transparency of materials
Render server crashes when rendering animation with lights with include/exclude lists
Undersampling artifacts occur on the bottom and right edges of the region during ActiveShade session
Using excessive host mem when there are a lot of textures in the scene
VRayColor2Bump in base material of VRayBumpMtl deactivates VRayEdgesTex
VRayLight type Disc produces different lighting when textured
VRayZDepth clamp zdepth option has no effect
Wrong blending between texture and color in Falloff texture
Wrong lighting with max ray intensity set to 1
VRaySamplerInfo
Crash when rendering an object with changing topology and VRaySamplerInfo render element with Forward/Backward occlusion type
DR
"Failed to delete server scene file" DR warning appears but the file has been deleted successfully
VRayGLSLMtl / VRayGLSLTex / VRayOSLMtl / VRayOSLTex
GLSL and OSL plugins crash Max when the error message contains %
VRayGLSLMtl / VRayGLSLTex
GLSL crashes when compiling embedded shaders
The BRDFGGX plugin and the GGX mode of BRDFVRayMtl produce different results
VRayOSLMtl / VRayOSLTex
3D noises appear as stripes
Incorrect rendering of V-Ray OSL shaders when part of a VRayBlend material
Preprocessor-only output is polluted with diagnostic messages
VRayOrnatrixMod / VRayHairFarmMod
Hair tessellation segments are not calculated correctly for orthographic views
Hair & Fur
Invalid geometric normal (000) for "HairVrShadeable" warning with Hair and Fur
VRayLight
Light portals appear noisier than rectangular lights due to undersampling
MultiMatteElement
Opacity is not working with MultiMatteElement
VRayFastSSS2
Render to texture crashes with VRayFastSSS2 material
VRayDisplacementMod
Rendering an animation with 2D displacement with VRayHDRI map with values greater than 1.0 causes the object to disappear on the second frame
VFB
Artifacts appear on the render channels drop-down control after show/hide history
color correction controls disappear and lens effects settings are misplaced if scrolled down and resized
Enabled color corrections cause major UI slow downs in ActiveShade mode
Incorrectly resized when loaded a scene and the side panels have been open
Raw output image file extension is not persistent
Render channels drop-down box progressively diminishing its height
VRayBlendMtl
Appears invisible in the viewport set to realistic preview
VRayBump2Normal
Bump map slot is not updated when plugging/unplugging a map in Slate Material Editor
VRayClipper
Artifacts with animated object
Exclude list is not considered for generating VRayEdgesTex round corners
Generates artifacts on excluded objects with VRayFastSSS2/VRaySkinMtl
Generates darker result when clipping VRayFastSSS2/VRaySkinMtl in Raytraced mode
VRayDenoiser
Falling back to CPU with very wide images
VRayDisplacementMod
Crash in View-dependent mode in orthographic views
Crash with object-based VRayFastSSS2
Setting 2D displacement resolution to 1 crashes 3ds Max
Subdivision displacement in View-dependent mode is not calculated correctly for orthographic views
VRayFur
VRayFur does not generate proper defocusAmount render element with motion blur
VRayHDRI
Displaying parameters in the Compact Material Editor reinitializes ActiveShade rendering
Elliptical filtering is very slow with displacement
VRayLight
Crash when changing type in creation mode
VRayNormalMap
Faceted results on subdivided meshes
VRayOrnatrixMod
Hair does not render when loaded through an XRef object
Hairs get occluded when light, camera and hairs are linked to an animated object
VRayProxy
Automatically create proxies loads vrmeshes very slow
Incorrect normals geometry with mirrored transformation
Loading a specific Alembic file with particles crashes 3ds Max
NaN pixels with in the VRayRawShadow and VRayRawLighting render elements
Slow down when loading Alembic files with many meshes in 3ds Max 2017
Visibility lists are incorrectly refreshed
VRaySamplerInfo
Multi-sampled motion blur produces artifacts on animated proxies
VRaySkinMtl
Doesn't work with the Vexus material from John Martini
VRaySky
Deleted VRaySun still appears in the VRaySky
Find VRaySun from an XRef'd scene when using VRaySky
VRayStochasticFlakesMtl
Does not appear in the Material Editor when V-Ray RT/GPU is selected as render engine
VRayToon
Black color in Width map produces artifacts in the RGB and render elements
VRayTriplanarTex
Crash when connected to bump slot through VRayNormalMap
Invalid bump normals warnings when source texture returns zero UVW coordinates
Normal maps are not rotated properly
Wrong tiling when plugged into bump map slot
VRayVolumeGrid
3ds Max crashes when playing animation with Time Bend Controls mode set to Loop
Artifacts with Grid-based Self-Illumination
Bucket artifacts with a moving grid using Phoenix Light Cache together with motion blur
Different render result when rendering on CPUs with different number of cores
Each time a render diagram is expanded or collapsed, it is fitted again
Emissive lights are calculated in V-Ray RT even when the Fire channel does not exist
Geometry behind simulator occludes render elements
It is possible to open the right click menu when moving a point in the diagrams or gradients
Interface lag when looking at a missing frame from a very long cache sequence
Motion blur for volumetrics does not take into account Interval center
Per-axis zoom in the shading diagrams does not respect the cursor position
Rendering with motion blur and duration=0 will preprocess forever
Scene saved with the old curves in Simple Smoke mode always has Inactive transparency diagram
Scrubbing the timeline with animated Direct Cache index leads to 3dS Max crash
The Fire Color and Intensity curves should act as a whole when fitted
V-Ray RT won't render smoke shaded by Smoke channel
Volumetric Geometry mode creates holes in Alpha at geometry intersection when Jittering is enabled
When editing diagram handle coordinates, Smooth Bezier handles stop working properly
Wrong velocity scaling with imported volumetric simulation from Houdini
V-Ray Light Lister
- Rows are overlapping
ply2vrmesh.exe
- Node transformation is applied only to the vertex channel but not to the normals channel
vdenoise.exe
- Crash with 8K OpenEXR files
V-Ray Installer
- Help button opens the system browser rather than default browser