This page provides information on the supported feateres with MaterialX in V-Ray for Maya.
Overview
MaterialX is an open-source standard for representing shading networks. MaterialX shading networks can be used across different applications and renderers.
V-Ray offers the VRayMaterialX node that loads .mtlx files to render.
Supported Nodes
Category | MtlX Shader Name | Node Name | USD id | V-Ray Plugin | Support |
---|---|---|---|---|---|
Adjustment | MtlX Adjust as HSV | mtlxhsvadjust | ND_hsvadjust | ||
MtlX Contrast | mtlxcontrast | ND_contrast | TexMayaContrast | ||
MtlX Curveadjust | mtlxcurveadjust | ND_curveadjust | |||
MtlX HSV to RGB | mtlxhsvtorgb | ND_hsvtorgb | |||
MtlX Luminance | mtlxluminance | ND_luminance | TexLuminance | ||
MtlX Range | mtlxrange | ND_range | |||
MtlX Remap | mtlxremap | ND_remap | TexSetRange / TexRemapFloat | ||
MtlX RGB to HSV | mtlxrgbtohsv | ND_rgbtohsv | |||
MtlX Saturate | mtlxsaturate | ND_saturate | |||
MtlX Smoothstep | mtlxsmoothstep | ND_smoothstep | |||
Application | MtlX Frame | mtlxframe | ND_frame_float | TexSampler | |
MtlX Time | mtlxtime | ND_time_float | multiple | ||
Channel | MtlX Combine2 | mtlxcombine2 | ND_combine2 | ||
MtlX Combine3 | mtlxcombine3 | ND_combine3 | TexRgbaCombine | ||
MtlX Combine4 | mtlxcombine4 | ND_combine4 | TexRgbaCombine | ||
MtlX Convert | mtlxconvert | ND_convert | multiple | ||
MtlX Extract | mtlxextract | ND_extract | TexAColorChannel | ||
MtlX Separate2 | mtlxseparate2 | ND_separate2 | |||
MtlX Separate Color 3 | mtlxseparate3c | ND_separate3 | TexAColorOp | ||
MtlX Separate Vector 3 | mtlxseparate3v | ND_separate3 | TexAColorOp | ||
MtlX Separate Color 4 | mtlxseparate4c | ND_separate4 | TexAColorOp | ||
MtlX Separate Vector 4 | mtlxseparate4v | ND_separate4 | TexAColorOp | ||
MtlX Swizzle | mtlxswizzle | ND_swizzle | |||
Compositing | MtlX Burn | mtlxburn | ND_burn | multiple | |
MtlX Difference | mtlxdifference | ND_difference | multiple | ||
MtlX Disjoint Over | mtlxdisjointover | ND_disjointover | multiple | ||
MtlX Dodge | mtlxdodge | ND_dodge | multiple | ||
MtlX In | mtlxin | ND_in | multiple | ||
MtlX Inside | mtlxinside | ND_inside | TexMaskMax | ||
MtlX Mask | mtlxmask | ND_mask | multiple | ||
MtlX Matte | mtlxmatte | ND_matte | multiple | ||
MtlX Minus | mtlxminus | ND_minus | multiple | ||
MtlX Mix | mtlxmix | ND_mix | TexMix | ||
MtlX Out | mtlxout | ND_out | multiple | ||
MtlX Outside | mtlxoutside | ND_outside | TexMaskMax | ||
MtlX Over | mtlxover | ND_over | multiple | ||
MtlX Overlay | mtlxoverlay | ND_overlay | multiple | ||
MtlX Plus | mtlxplus | ND_plus | multiple | ||
MtlX Premult | mtlxpremult | ND_premult | |||
MtlX Screen | mtlxscreen | ND_screen | multiple | ||
MtlX Un-Premult | mtlxunpremult | ND_unpremult | |||
Conditional | MtlX If Equal | mtlxifequal | ND_ifequal | TexCondition2 | |
MtlX If Greater | mtlxifgreater | ND_ifgreater | TexCondition2 | ||
MtlX If Greater or Equal | mtlxifgreatereq | ND_ifgreatereq | TexCondition2 | ||
MtlX Switch | mtlxswitch | ND_switch | TexMulti | ||
Convolution2D | MtlX Blur | mtlxblur | |||
MtlX Height to Normal | mtlxheighttonormal | ND_heighttonormal | |||
Geometric | MtlX Bitangent | mtlxbitangent | ND_bitangent | ||
MtlX Geometry Color | mtlxgeomcolor | ND_geomcolor | TexUserColor | ||
MtlX Geometry Property Value | mtlxgeompropvalue | ND_geompropvalue | multiple | ||
MtlX Normal | mtlxnormal | ND_normal_vector3 | TexSampler | ||
MtlX Position | mtlxposition | ND_position_vector3 | TexSampler | ||
MtlX Tangent | mtlxtangent | ND_tangent_vector3 | |||
MtlX Texcoord | mtlxtexcoord | ND_texcoord_vector3 | |||
Global | MtlX Ambient Occlusion | mtlxambientocclusion | ND_ambientocclusion_float | TexDirt | |
Houdini | MtlX Bias | hmtlxbias | ND_hmtlxbias_float | ||
MtlX Facing Ratio | hmtlxfacingratio | ND_hmtlxfacingratio_float | |||
MtlX Gain | hmtlxgain | ND_hmtlxgain_float | |||
MtlX Hcatmullrom | hmtlxhcatmullrom | ND_hcatmullrom | |||
MtlX Hinvlinear | hmtlxhinvlinear | ND_hinvlinear_float | |||
MtlX Huniformcubic | hmtlxhuniformcubic | ND_huniformcubic | |||
MtlX Huniformramp | hmtlxhuniformramp | ND_huniformramp | |||
Light | MtlX Directional Light | mtlxdirectional_light | |||
MtlX Point Light | mtlxpoint_light | ||||
MtlX Spot Light | mtlxspot_light | ||||
Material | MtlX Surface Material | mtlxsurfacematerial | |||
MtlX Volume Material | mtlxvolumematerial | ||||
Procedural | MtlX Color Cubic Ramp | hmtlxcubicrampc | multiple | ||
MtlX Color Ramp | hmtlxrampc | multiple | |||
MtlX Constant | mtlxconstant | ND_constant | multiple | ||
MtlX Float Cubic Ramp | hmtlxcubicrampf | multiple | |||
MtlX Float Ramp | hmtlxrampf | multiple | |||
Procedural2D | MtlX Cell Noise 2D | mtlxcellnoise2d | ND_cellnoise2d_float | multiple | |
MtlX Noise2D | mtlxnoise2d | ND_noise2d | TexNoiseMaya | ||
MtlX Ramp4 | mtlxramp4 | ND_ramp4 | TexRamp | ||
MtlX Ramplr | mtlxramplr | ND_ramplr | TexRamp | ||
MtlX Ramptb | mtlxramptb | ND_ramptb | TexRamp | ||
MtlX Splitlr | mtlxsplitlr | ND_splitlr | |||
MtlX Splittb | mtlxsplittb | ND_splittb | |||
MtlX Worley Noise 2D | mtlxworleynoise2d | ND_worleynoise2d | |||
Procedural3D | MtlX Cell Noise 3D | mtlxcellnoise3d | ND_cellnoise3d_float | multiple | |
MtlX Fractal3D | mtlxfractal3d | ND_fractal3d | |||
MtlX Noise3D | mtlxnoise3d | ND_noise3d | |||
MtlX Worley Noise 3D | mtlxworleynoise3d | ND_worleynoise3d | |||
Texture2D | MtlX Image | mtlximage | ND_image | multiple | |
MtlX Tiled Image | mtlxtiledimage | ND_tiledimage | multiple | ||
Texture3D | MtlX Triplanar Projection | mtlxtriplanarprojection | ND_triplanarprojection | ||
Math | MtlX Absval | mtlxabsval | ND_absval | TexFloatOp / TexAColorOp | |
MtlX Acos | mtlxacos | ND_acos | multiple | ||
MtlX Add | mtlxadd | ND_add | TexFloatOp / TexAColorOp | ||
MtlX Array Append | mtlxarrayappend | ND_arrayappend | |||
MtlX Asin | mtlxasin | ND_asin_float | multiple | ||
MtlX Atan2 | mtlxatan2 | ND_atan2_float | multiple | ||
MtlX Ceil | mtlxceil | ND_ceil_float | multiple | ||
MtlX Clamp | mtlxclamp | ND_clamp | TexClamp | ||
MtlX Cos | mtlxcos | ND_cos | multiple | ||
MtlX Cross Product | mtlxcrossproduct | ND_crossproduct_vector3 | TexVectorOp | ||
MtlX Determinant | mtlxdeterminant | ND_determinant | |||
MtlX Divide | mtlxdivide | ND_divide | multiple | ||
MtlX Dot Product | mtlxdotproduct | ND_dotproduct_vector3 | TexVectorOp | ||
MtlX Exp | mtlxexp | ND_exp | multiple | ||
MtlX Floor | mtlxfloor | ND_floor | multiple | ||
MtlX Invert | mtlxinvert | ND_invert | TexFloatOp / TexAColorOp | ||
MtlX Invert Matrix | mtlxinvertmatrix | ||||
MtlX Ln | mtlxln | ND_ln | multiple | ||
MtlX Magnitude | mtlxmagnitude | ND_magnitude | multiple | ||
MtlX Max | mtlxmax | ND_max | TexFloatOp / TexAColorOp | ||
MtlX Min | mtlxmin | ND_min | TexFloatOp / TexAColorOp | ||
MtlX Modulo | mtlxmodulo | ND_modulo | |||
MtlX Multiply | mtlxmultiply | ND_multiply | TexFloatOp / TexAColorOp | ||
MtlX Normalize | mtlxnormalize | ND_normalize | TexVectorProduct | ||
MtlX Normalmap | mtlxnormalmap | ND_normalmap | |||
MtlX Place2D | mtlxplace2d | ND_place2d_vector2 | |||
MtlX Power | mtlxpower | ND_power | |||
MtlX Rotate2D | mtlxrotate2d | ND_rotate2d_vector2 | |||
MtlX Rotate3D | mtlxrotate3d | ND_rotate3d_vector3 | |||
MtlX Sign | mtlxsign | ND_sign | multiple | ||
MtlX Sin | mtlxsin | ND_sin | multiple | ||
MtlX Sqrt | mtlxsqrt | ND_sqrt | multiple | ||
MtlX Subtract | mtlxsubtract | ND_subtract | |||
MtlX Tan | mtlxtan | ND_tan | multiple | ||
MtlX Transform Matrix | mtlxtransformmatrix | ND_transformmatrix | |||
MtlX Transform Normal | mtlxtransformnormal | ND_transformnormal_vector3 | |||
MtlX Transform Point | mtlxtransformpoint | ND_transformpoint_vector3 | |||
MtlX Transform Vector | mtlxtransformvector | ND_transformvector_vector3 | |||
MtlX Transpose | mtlxtranspose | ND_transpose | |||
Pbr | MtlX Blackbody | mtlxblackbody | ND_blackbody |