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This page provides information about the Blend Mtl in V-Ray for Blender.


Overview


V-Ray Blend Material can be used to layer several V-Ray-compatible materials in an efficient manner. It can be used to create complex materials like car paints, human skin (when Fast SSS2 material is used as a base material) etc.  

You can use the Material Select render element to split the different sub-materials of the Blend Material into different render elements.  

V-Ray Blend Material takes a base material and applies other materials (coatings) on top of it. This works like a stack, where each coat material blends between its own shading and that of the materials below it in the stack.




Parameters


+ Add -Adds a new coat layer. Clicking on the button removes a coat layer.

Additive Mode – When enabled, the V-Ray Blend Mtl behaves like a multi-layered Additive material. The Additive Mode would often result in a physically incorrect material (e.g., a material that reflects more light than falls on it). It is not recommended to use this option, unless you know what you are doing.

TransparencySpecifies how transparent the Blend Material is. Black makes the material fully opaque and white makes it fully transparent.

BRDF 1

Weight 1



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