You are viewing an old version of this page. View the current version.

Compare with Current View Page History

Version 1 Current »

Table of Contents

This page provides information about the Checker texture in V-Ray for Blender. 


Overview


The Checker texture map can be set to any color and generates a procedural checkerboard texture.


 


Input


White Color – Specifies a color or texture for what would usually be the white squares on the checkerboard.

Black Color – Specifies a color or texture for what would usually be the black squares on the checkerboard.

Contrast – 



Output



Color Mult–  Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here. 

Color Offset  Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture. 

Invert   Inverts the RGB texture values. 

Alpha Source – Specifies where the alpha channel is drawn from.

Bitmap Alpha – Alpha channel is drawn from the texture.
Color intensity/luminance 
– Alpha is generated from pixel intensity.
Force Opaque 
– Alpha channel is fully opaque.

Invert Alpha – When enabled, the resulting texture alpha is inverted as well.

Alpha Offset – 

No UVs ColorSpecifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.  When a texture is selected, it overrides the color as long as the texture checkbox is enabled.






Was this helpful?