This page provides information about the Cloth texture in V-Ray for Blender.
Overview
The Cloth texture map can be used to generate a procedural cloth texture. It gives a high level of control making it an easy matter to produce the look of a loose or close weaved cloth. It also allows control over the amount of random weave distortion and its channels can be connected to texture maps.
Properties
Common
Compatibility – Allows you to match the result of the texture in Blender to that in either 3ds Max or Maya. If Alpha From is set to Maya:
3ds Max – The resulting alpha of the texture is the intensity of the texture.
Maya – The resulting alpha of the texture is the color luminescence.
Alpha From – Determines how the alpha of the result is calculated:
Force 1.0 – Alpha is always 1.
Compatibility – Depends on the selected Compatibility option.
Self – The calculated alpha of the texture.
Invert – When enabled inverts the colors in final result.
Invert Alpha – Inverts the alpha channel if Invert is also enabled.
Color Mult – Corrects the color of the texture by multiplying the the RGB color values in the texture with the RGB color values specified here.
Color Offset – Corrects the color of the texture by adding the RGB color values specified here to the RGB color values of the texture.
Alpha Mult –
Alpha Offset –
No UVs Color – Specifies a default color used for polygons with no valid UVs. In case the map is not tiled, specifies a default color that is used outside the texture square.
Mapped
Placement Type – Select how to place the texture.
Whole texture is valid
Crop
Place
U – U coordinate of the texture sector.
V – V coordinate of the texture sector.
W – W coordinate of the texture sector.
H – Specifies the height of the texture sector.
Tile U/ Tile V – Enable to choose between a horizontal or vertical tiling.
UV noise on – Enables the noise.
UV noise amount – Specifies the UV noise amount.
UV noise levels – Specifies the UV noise iterations.
UV noise size – Specifies the UV noise size.
UV noise phase – Specifies the UV noise phase.
Animate UV noise – If enabled, the noise is animated. Use the UV noise phase to animate the noise.
Gap Color – Controls the color of the gaps between the fabric fibers.
U/V Color – Controls the horizontal/vertical thread color.
U/V Width – Controls the horizontal/vertical thread width.
U/V Wave – Controls the amount of wave in the horizontal/vertical direction.
Randomness – Randomizes the waves based on a noise.
Width Spread – Randomizes the fibers' width based on noise.
Bright Spread – Randomizes the texture brightness based on noise.