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This page provides information about the UVW Gen Randomizer texture in V-Ray for Blender.


Overview


The V-Ray UVW Gen Randomizer allows applying random offset, rotation, and scale to textures. To use it, connect the UVW Gen Randomizer to the Uvwgen attribute of a texture node.


Properties


Random By FaceConsiders the face IDs of the object when feeding the data (color or texture) to the material.

Random By Render Id Assigns random colors based on RenderIDs.

Random By ParticleAssigns random colors based on ParticleID.

Random By InstanceAssigns random colors based on InstanceID (works for Alembic instances).

Random By Object IdConsiders the Object IDs of the object when feeding the data (color or texture) to the material.

Random By Node HandleEach node in Houdini is assigned a unique number (a handle) when it is created. This option generates the color index based on that node ID. It is useful because the node handle survives through scene editing - e.g., if you add/remove other objects or rename them, you still get the same colors.

Random By Node Name Generates a color index based on the name of the node that the texture is applied to. This allows the color to remain consistent if the object is merged into another scene, or X-Ref'd, etc.

Random By Mesh ElementAssigns random colors based on the element (e.g., teapot lid, etc.) IDs of the object.

Random By Uv Tile Changes the mapping based on the UV tile.

Seed – Changes the randomization pattern.


The Variance controls the position of the map along the U or V axis.

Variance U Min/ MaxThe min and max range in which the offset of the U axis is applied.

Variance U StepsSpecifies the number of steps in which the variance interval is achieved.

Variance V Min/MaxThe min and max range in which the offset of the V axis is applied. 

Variance V StepsSpecifies the number of steps in which the variance interval is achieved.

Variance rotation min/max –  The min and max range in which the rotation parameters are applied.

Variance rotation stepsSpecifies the number of steps in which the variance interval is achieved. For example, if UV rotation is set from 0 to 360 with a Step of 5, the texture is rotated at an angle that is a multiple of 72 degrees (e.g. 72, 144, 216..)

Variance U scale min/max – The min and max range in which the scale parameters are applied to the U axis.

Variance U scale steps – Specifies the number of steps in which the variance interval is achieved on the U axis.

Variance V scale min/maxThe min and max range in which the scale parameters are applied to the V axis.

Variance V scale steps Specifies the number of steps in which the variance interval is achieved on the U axis.

Variance V scale unlocked When enabled, the U and V axes can be scaled separately.


Tile BlendEdge blending between adjacent tiles when Random By Uv Tile is used.

Wrap U/V – Controls how the map is wrapped.

None – It is rendered as is.
Tile – Tiles the bitmap.
Mirror Tile  Tiles the bitmap in a mirror pattern.

Crop U/V – When enabled, crops the map on the respective axis.

Wrap Mode – Specifies how to wrap the map:

On 0.5 Boundary
On Integer Boundary



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