This page provides information about the Raw Lighting Render Channel in V-Ray for Blender.
Overview
The Raw Lighting Render Channel stores the effects of direct lighting on scene objects with no diffuse components. It is useful for adjusting the brightness of direct lighting during compositing.
UI Path: ||V-Ray Node Editor|| > World > Render Channels > Raw > V-Ray Raw Lighting
Properties
Enable Deep Output – Specifies whether to include this render channel in deep images.
Color Mapping – Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.
Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.
Filtering – Applies an image filter to this channel.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.
Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.