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This page provides information about the Shadow Render Channel in V-Ray for Blender.


Overview


The Shadows Render Channel works as a reverse mask for shadows. It is a color image that can be used to lighten, darken, or tint shadows. Shadows can be lightened in the composite by adding this render channel or darkened by subtracting this render pass from the final composite.

The Shadow render channel is the product of multiplying the Raw Shadow Render Channel with the Diffuse Render Channel in the composite.


UI Path: ||V-Ray Node Editor|| > World > Render Channels > Advanced > V-Ray Shadow




Properties


Enable Deep Output  Specifies whether to include this render channel in deep images.

Color Mapping  Applies the color mapping options specified in the Color Mapping rollout of the V-Ray tab in the Render Settings window to this render channel. This option is enabled by default.

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.



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