You are viewing an old version of this page. View the current version.

Compare with Current View Page History

« Previous Version 2 Current »

Table of Contents

This page provides information about the SSS Render Channel in V-Ray for Blender.


Overview


The SSS Render Channel stores information calculated from Subsurface Scattering materials (V-Ray Fast SSS2/V-Ray Mtl) This render channel can then be used to enhance or color-correct just the subsurface scattering component of the image during the compositing process.


UI Path: ||V-Ray Node Editor|| > World > Render Channels > Beauty > V-Ray SSS


beauty render Before image
SSS channel After image


Properties


See the Render Channels page to find out where you can find these properties.


Channel Name – Customizable name for the render channel.

Enable Deep Output  Specifies whether to include this render channel in deep images.

Color Mapping – 

Consider For Anti-Aliasing – When enabled, anti-aliasing is used where possible.

Filtering –  Applies an image filter to this channel.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

Vfb Color Corrections – Applies the post-render color adjustments made from the VFB.

Denoise – Enables the render channel's denoising, provided the Denoiser is enabled.



Common Uses  


The Subsurface Scattering render channel is useful for changing the appearance of Fast SSS2 elements after rendering in a compositing or image editing software. In the example, the scattering color is changed to red using the SSS2 RC. See the render before and after compositing.


before Before image
after After image





Was this helpful?