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This page provides information on the Point Light in Unreal.


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Overview


Point Lights work much like a real world light bulb, emitting light in all directions from the light bulb's tungsten filament. For any additional information, see the Unreal Point Light documentation.

 


 

UI Path:||Modes Tab|| > Lights > Point Light



Point Light Properties


Only features that are supported in the current version will be explained.

Light

  • Intensity - Total energy that the light emits.
  • Light Color - The color that the light emits.
  • Source Radius - Radius of light source shape. Value of 0 will treat the light as Omni Light, greater value than 0 will treat it as a Sphere Light.
  • Affects Wold - When enabled (the default), the light contributes in the lighting of the level. Disabling it will stop the contribution of the light in the environment.
  • Cast Shadows - When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light.
  • Use Inverse Squared Falloff - Whether to use physically based inverse squared distance falloff.


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