© Bertrand Benoit

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This page provides a step-by-step introduction to V-Ray for Unreal.


Page Contents

 

Overview


 

This tutorial covers the basic workflow of rendering a simple scene with V-Ray for Unreal. By the end of it, you will have a better understand of V-Ray for Unreal and how you can begin using it to render out your own scenes.

To follow this tutorial, you will need to have the V-Ray for Unreal plugin installed. This tutorial is a companion to go along with the QuickStart video posted on our YouTube channel and available here:

 

 

 

Tutorial Assets


To download the files used in this tutorial, please click on the button below.

 

 

You can right-click the download button and choose "Save Link As..." or "Save target as.." depending on your browser..  This will bring up a dialog to save the zip file without having to wait for the Preview mode to load.



Part I - Opening Unreal project and initial setup


Step 1. Launch Unreal Engine 4

Launch you version of Unreal from the Epic Games Launcher. (currently supported versions are 4.18.3 and 4.19)(1.1). A window appears. Click the Browse button and navigate to the project you wish to open. In our case it is called VRayInteriorDemo.uproject. (1.2)

1.1

 

1.2

 

Enable The V-Ray Plugin

When you open a project created with V-Ray for Unreal and you get a warning message (2.1) that means that the V-Ray plugin isn't enabled. From "Edit/Plugins" enable the VRayForUnreal plugin. You will need to restart Unreal for this to take effect.(2.2)

 

2.1

 

2.2



Test Lightbake

 

Part II - Camera, materials and Lightmass settings


Set up Camera

Adjust Materials

Inrease Lightmass Settings

 

Part III - Rendering the final image


Render Image

Refine the Render inside the VFB

Save  the Render