© Bertrand Benoit

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This page provides a step-by-step introduction to V-Ray for Unreal.


Page Contents

 

Overview


 

This tutorial covers the basic workflow of rendering a simple scene with V-Ray for Unreal. By the end of it, you will have a better understand of V-Ray for Unreal and how you can begin using it to render out your own scenes.

To follow this tutorial, you will need to have the V-Ray for Unreal plugin installed. This tutorial is a companion to go along with the QuickStart video posted on our YouTube channel and available here:

 

 

 

Tutorial Assets


To download the files used in this tutorial, please click on the button below.

 

 

You can right-click the download button and choose "Save Link As..." or "Save target as.." depending on your browser..  This will bring up a dialog to save the zip file without having to wait for the Preview mode to load.



Part I - Opening Unreal project and initial setup


Step 1. Launch Unreal Engine 4

Launch you version of Unreal from the Epic Games Launcher. (currently supported versions are 4.18.3 and 4.19)(1.1). A window appears. Click the Browse button and navigate to the project you wish to open. In our case it is called VRayInteriorDemo.uproject. (1.2)

 

 

1.1

1.2

 

Enable The V-Ray Plugin

When you open a project created with V-Ray for Unreal and you get a warning message (2.1) that means that the V-Ray plugin isn't enabled. From "Edit/Plugins" enable the VRayForUnreal plugin. You will need to restart Unreal for this to take effect.(2.2)

 

2.1

2.2


Test Lightbake

After Unreal is restarted and the project opened, do a test lightbake to get a feel of the lighting in the scene. The scene contains one VRay Light Dome with an HDRI image plugged into the Dome Tex slot (3.1). Make sure to be on Preview in the Lighting quality to speedup the baking process (3.2). To do a test lightbake go to Build options menu > Build Lighting Only (3.3).

3.1

3.2

3.3


Part II - Camera, materials and Lightmass settings


Set up Camera

Adjust Materials

Inrease Lightmass Settings

 

Part III - Rendering the final image


Render Image

Refine the Render inside the VFB

Save  the Render