This page provides a step-by-step introduction to V-Ray for Unreal.
Page Contents
Overview
This tutorial covers the basic workflow of rendering a simple scene with V-Ray for Unreal. By the end of it, you will have a better understand of V-Ray for Unreal and how you can begin using it to render out your own scenes.
To follow this tutorial, you will need to have the V-Ray for Unreal plugin installed. This tutorial is a companion to go along with the QuickStart video posted on our YouTube channel and available here:
Tutorial Assets
To download the files used in this tutorial, please click on the button below.
You can right-click the download button and choose "Save Link As..." or "Save target as.." depending on your browser.. This will bring up a dialog to save the zip file without having to wait for the Preview mode to load.
Part I - Opening Unreal project and initial setup
Step 1. Launch Unreal Engine 4
Launch you version of Unreal from the Epic Games Launcher. (currently supported versions are 4.18.3 and 4.19)(1.1). A window appears. Click the Browse button and navigate to the project you wish to open. In our case it is called VRayInteriorDemo.uproject. (1.2)
1.1
1.2
Enable The V-Ray Plugin
When you open a project created with V-Ray for Unreal and you get a warning message (2.1) that means that the V-Ray plugin isn't enabled. From "Edit/Plugins" enable the VRayForUnreal plugin. You will need to restart Unreal for this to take effect.(2.2)
2.1
2.2
Test Lightbake
After Unreal is restarted and the project opened, do a test lightbake to get a feel of the lighting in the scene. The scene contains one VRay Light Dome with an HDRI image plugged into the Dome Tex slot (3.1). Make sure to be on Preview in the Lighting quality to speedup the baking process (3.2). To do a test lightbake go to Build options menu > Build Lighting Only (3.3).
3.1
3.2
3.3
Part II - Camera, materials and Lightmass settings
Set up Camera
Adjust Materials
Inrease Lightmass Settings
Part III - Rendering the final image
Render Image
Refine the Render inside the VFB
Save the Render