© Bertrand Benoit

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Overview


This page contains notes for each incremental release of V-Ray for Unreal. Currently supported versions versions of Unreal Engine are 4.18.3 and 4.19.

Import of vrscene files with smart translation of materials and lights:

-          Automatic convert of materials and lights into real-time equivalents for UE workflows

-          Keeping original materials from the imported vrscene connected to their real-time versions and are using them for raytraced rendering

Photorealistic raytraced rendering directly from Unreal:

-          Support for VRayMtl material (including partial VRay2SidedMtl)

-          Initial implementation of a PBR material

-          Initial implementation of an easy to use car paint material

-          Support for VRayTriplanarTex

-          Support for VRayLightDome, VRayLightSphere, VRayLightIES, UE Spot light, UE Point light, UE Direct light

-          Initial implementation of the V-Ray Sun&Sky system

-          Support for the VRayPhysicalCamera

-          Support for the 3ds Max’s Physical Camera

-          Initial implementation of exposure and color mapping

-          Support for Brute force and Light cache GI engines

-          Initial implementation of interactive rendering

-          Support for the V-Ray Denoiser

-          Support for the VFB

V-Ray Hybrid rendering on both GPU and CPU:

-          Using the V-Ray Next GPU engine

-          Support for DR

Support for the VR mode in the Unreal Editor

V-Ray materials are supported natively in UE and work with:

-          Lightmass baking

-          Lights

-          Reflection probes

-          Post process materials

-          Blueprints

  • For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU Next or V-Ray 3.6 GPU.

  • Only Render nodes for V-Ray Next are supported.