Page Contents
Overview
Import of vrscene files with smart translation of materials and lights:
- Automatic convert of materials and lights into real-time equivalents for UE workflows
- Keeping original materials from the imported vrscene connected to their real-time versions and are using them for raytraced rendering
Photorealistic raytraced rendering directly from Unreal:
- Support for VRayMtl material (including partial VRay2SidedMtl)
- Initial implementation of a PBR material
- Initial implementation of an easy to use car paint material
- Support for VRayTriplanarTex
- Support for VRayLightDome, VRayLightSphere, VRayLightIES, UE Spot light, UE Point light, UE Direct light
- Initial implementation of the V-Ray Sun&Sky system
- Support for the VRayPhysicalCamera
- Support for the 3ds Max’s Physical Camera
- Initial implementation of exposure and color mapping
- Support for Brute force and Light cache GI engines
- Initial implementation of interactive rendering
- Support for the V-Ray Denoiser
- Support for the VFB
V-Ray Hybrid rendering on both GPU and CPU:
- Using the V-Ray Next GPU engine
- Support for DR
Support for the VR mode in the Unreal Editor
V-Ray materials are supported natively in UE and work with:
- Lightmass baking
- Lights
- Reflection probes
- Post process materials
- Blueprints
For best results when importing vrscene files make sure your scenes are authored and optimized for V-Ray GPU Next or V-Ray 3.6 GPU.
Only Render nodes for V-Ray Next are supported.