This page provides information on the Point Light in Unreal.
Page Contents
Overview
Point Lights work much like a real world light bulb, emitting light in all directions from the light bulb's tungsten filament. For any additional information, see the Unreal Point Light documentation.
UI Path:||Modes Tab|| > Lights > Point Light
Point Light Properties
When rendering with V-Ray the following parameters are supported:
Light
- Intensity - Total energy that the light emits.
- Light Color - The color that the light emits.
- Source Radius - Radius of light source shape. Value of 0 will treat the light as Omni Light, greater value than 0 will treat it as a Sphere Light.
- Affects Wold - When enabled (the default), the light contributes in the lighting of the level. Disabling it will stop the contribution of the light in the environment.
- Cast Shadows - When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light.
- Use Inverse Squared Falloff - Whether to use physically based inverse squared distance falloff.